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ziglua

A Zig library that provides a lightweight wrapper around the Lua C API to embed the Lua virtual machine into your Zig programs. Currently tracks the latest Lua version (5.4.4).

Like the Lua C API, the ziglua API "emphasizes flexibility and simplicity... common tasks may involve several API calls. This may be boring, but it gives us full control over all the details" (Programming In Lua 4th Edition). However, ziglua takes advantage of Zig's features to make it easier and safer to interact with the Lua API.

Why use ziglua?

In a nutshell, ziglua is a simple wrapper around the C API you would get by using @cImport() to bind Lua. ziglua aims to mirror the Lua C API as closely as possible, while improving ergonomics using Zig's features. For example:

  • Zig error unions to enforce failure state handling
  • Null-terminated slices instead of C strings
  • Type-checked enums for parameters and return values
  • Compiler-enforced checking of optional pointers
  • Functions return bool rather than int to indicate success

While there are some helper functions added to complement the C API, ziglua aims to remain low-level. If you want something higher-level, perhaps try zoltan.

Getting Started

Adding ziglua to your project is easy. First add this repo as a git submodule, or copy the source into your repo. Then add the following to your build.zig file (assuming cloned/copied into a lib/ subdirectory):

const ziglua = @import("lib/ziglua/build.zig");

pub fn build(b: *Builder) void {
    ...
    exe.addPackagePath("ziglua", "lib/ziglua/src/ziglua.zig");
    ziglua.link(b, exe, .{});
}

This will compile the Lua C sources and statically link with your project. Then simply import the ziglua package into your code! Here is a simple example that pushes and inspects an integer on the Lua stack:

const std = @import("std");
const ziglua = @import("ziglua");

const Lua = ziglua.Lua;

pub fn main() anyerror!void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    const allocator = gpa.allocator();
    defer _ = gpa.deinit();

    var lua = try Lua.init(allocator);
    defer lua.deinit();

    lua.pushInteger(42);
    std.debug.print("{}\n", .{lua.toInteger(1)});
}

See docs.md for documentation and detailed examples of using ziglua.

Status

All functions, types, and constants in the public Lua API have been wrapped in Zig (268/268 identifiers).

However, only a small portion of the bindings have been tested. Many bugs likely lurk in the bindings at the moment. But having all of the functions exposed makes testing much easier.

So the current status is using the bindings, both in tests in this repo and in other projects that depend on ziglua. This will expose any bugs and show where things could be improved.

Acknowledgements

Thanks to the following sources:

  • zoltan for insights into compiling Lua with Zig
  • zig-autolua for help on writing an alloc function
  • mach-glfw for inspiration on a clean build.zig

And finally Lua. Thank you to the Lua team for providing a great language!