ziglua/docs.md
2022-06-11 16:46:01 -06:00

8.9 KiB

ziglua Documentation

To avoid a duplication of efforts, ziglua does not contain full documentation on the Lua C API. Please refer to the Lua C API Documentation for full details.

This documentation provides

  • An overview of ziglua's structure
  • Safety considerations
  • API Differences
  • build.zig documentation
  • Example code

Moving from the C API to Zig

While efforts have been made to keep the ziglua API similar to the C API, many changes have been made including:

  • Renaming or omitting functions
  • Modifying parameters (names and types) and return values
  • Additional helper functions have been added

With this in mind, here are some general guidelines to help guide when moving from the C to Zig APIs

Naming

In general, most functions are named similarly to the original C functions. The lua_ and luaL_ prefixes have been removed, because all functions are in the Lua struct namespace. Additionally, all functions are in camelCase to match Zig naming style.

In the few cases when the auxiliary library functions have the same name as a normal C API function, the suffix Aux is added to the function name to distinguish from the normal function.

For example, the functions lua_newstate and luaL_newstate are translated to Lua.newState and Lua.newStateAux respectively.

Because Zig optimizes for readability, some abbreviations are expanded to make names more clear, like renaming pcall to protectedCall.

Lua Initialization

In the C API, there are two functions provided to initialize the main Lua state: lua_newstate and luaL_newstate. The former requires passing an allocator function to be used by Lua for all memory allocations, while the latter uses the default libc allocator.

Ziglua provides a third option with the Lua.init(Allocator) function, which accepts a traditional Zig allocator. All three functions are available depending on your needs, but most likely you will want to use the init function. If you have special requirements for allocation, then Lua.newState would be useful. Lua.newStateAux is available, but Zig cannot track allocations made by libc so this is less safe.

Safety

The ziglua API aims to be safer than the traditional C API. That said, the way that Lua operates means that Zig cannot protect you from all errors due to the use of longjmp in C.

Here is a list of the types of features ziglua uses to ensure greater safety:

Errors

Many functions now return Zig errors rather than an integer code. The compiler will then ensure that the error is handled, or ignored. There are specific error types like ziglua.Error.Runtime for errors that have a specific meaning.

On the other hand, many functions either succeed or return an error. Rather than returning a boolean success code, these functions return the generic ziglua.Error.Fail to indicate failure. The type of failure can be determined in the context of the function called.

Booleans

Functions that return or accept C boolean integers now use the Zig bool type to increase type safety.

Slices

In cases where C functions use separate pointers and ints to keep track of strings, ziglua uses a Zig slice to keep the data together.

The slices are typed to indicate the contents (zero-terminated, raw bytes, etc)

Enums

ziglua uses enums instead of enumerated integer codes to ensure all cases are handled, and to prevent passing an invalid integer type to a function.

Optionals

Any value that can be NULL in the C API is marked as optional in Zig to enforce null checking.

API Differences

The major differences between the C and Zig Lua APIs are described below. This includes identifier renaming and omissions.

Continuations

All functions and types that deal with continuations have been renamed. For example, KFunction is now LuaContFn, and lua_yieldk is now yieldCont.

In general, just replace the "k" with the word "cont". This is just to make the API more clear and Zig-like.

lua_tostring and lua_tolstring

These functions have been combined into Lua.toString(). The function lua_tostring is a macro around lua_tolstring and does not return the length of the string.

The length of the returned string is almost always needed, so `Lua.toString() returns a zero-terminated Zig slice of the bytes with the correct length.

lua_tointegerx and lua_tonumberx

Both of these functions accept an isnum return parameter to indicate if the conversion to number was successful. In the Zig version, both functions return either the number, or an error indicating the conversion was unsuccessful, and the isnum parameter is omitted.

lua_pushliteral

This is just a macro for lua_pushstring, so just use Lua.pushString() instead.

pcall

Both lua_pcall and lua_pcallk are expanded to protectedCall and protectedCallCont for readability.

Build Documentation

When integrating ziglua into your projects, the following three statements are required:

  1. @import() the build.zig file
  2. addPackagePath the ziglua api
  3. ziglua.link() the library with your executable

Note that this must be done after setting the target and build mode, otherwise ziglua will not know that information.

const ziglua = @import("lib/ziglua/build.zig");

pub fn build(b: *Builder) void {
    ...
    exe.addPackagePath("ziglua", "lib/ziglua/src/ziglua.zig");
    ziglua.link(b, exe, .{});
}

There is currently one option that can be passed in the third argument to ziglua.link():

  • .use_apicheck: defaults to false. When true defines the macro LUA_USE_APICHECK in debug builds. See The C API docs for more information on this macro.

Examples

Here are more thorough examples that show off the ziglua bindings in context. All examples use previously documented build.zig setup.

Simple Lua Interpreter

This is a modified program from Programming In Lua 4th Edition

const std = @import("std");
const ziglua = @import("ziglua");

const Lua = ziglua.Lua;

pub fn main() anyerror!void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    const allocator = gpa.allocator();
    defer _ = gpa.deinit();

    // Initialize The Lua vm and get a reference to the main thread
    var lua = try Lua.init(allocator);
    defer lua.deinit();

    // Open the standard libraries
    lua.openLibs();

    var stdin = std.io.getStdIn().reader();
    var stdout = std.io.getStdOut().writer();

    var buffer: [256]u8 = undefined;
    while (true) {
        _ = try stdout.write("> ");

        // Read a line of input
        const len = try stdin.read(&buffer);
        if (len == 0) break; // EOF
        if (len >= buffer.len - 1) {
            try stdout.print("error: line too long!\n", .{});
            continue;
        }

        // Ensure the buffer is null-terminated so the Lua API can read the length
        buffer[len] = 0;

        // Compile a line of Lua code
        lua.loadString(buffer[0..len :0]) catch {
            try stdout.print("{s}\n", .{lua.toString(-1)});
            lua.pop(1);
            continue;
        };

        // Execute a line of Lua code
        lua.protectedCall(0, 0, 0) catch {
            try stdout.print("{s}\n", .{lua.toString(-1)});
            lua.pop(1);
        };
    }
}

This shows a basic interpreter that reads a string from stdin. That string is parsed and compiled as Lua code and then executed.

Notice that the functions lua.loadString() and lua.protectedCall() return errors that must be handled, here printing the error message that was placed on the stack.

Calling a Zig function

Registering a Zig function to be called from Lua is simple

const std = @import("std");
const ziglua = @import("ziglua");

const Lua = ziglua.Lua;

fn adder(lua: *Lua) i32 {
    const a = lua.toInteger(1);
    const b = lua.toInteger(2);
    lua.pushInteger(a + b);
    return 1;
}

pub fn main() anyerror!void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    const allocator = gpa.allocator();
    defer _ = gpa.deinit();

    var lua = try Lua.init(allocator);
    defer lua.deinit();

    lua.pushCFunction(ziglua.wrap(adder));
    lua.pushInteger(10);
    lua.pushInteger(32);

    // assert that this function call will not error
    lua.protectedCall(2, 1, 0) catch unreachable;

    std.debug.print("the result: {}\n", .{lua.toInteger(1)});
}

Notice the use of ziglua.wrap. This is because the function fn adder(*Lua) i32 is a ziglua.ZigFn, when the lua.register call expects a ziglua.CFn type.

The ziglua.wrap function generates a new function at compile time that wraps the Zig function in a function compatible with the Lua C API. This could be done automatically by the register function, but that would require the parameter to be comptime-known. The call to ziglua.wrap is slightly more verbose, but has the benefit of being more flexible.