docs: restructure documentation and remove examples

Examples are now separate files
This commit is contained in:
Nathan Craddock 2023-08-04 15:55:25 -06:00
parent eeacf60539
commit a02e3f3927

223
docs.md
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@ -4,12 +4,65 @@
This documentation provides
* `build.zig` documentation
* An overview of Ziglua's structure and changes from the C API
* Safety considerations
* `build.zig` documentation
Documentation on each individual function is found in the source code.
## Build Documentation
Example `build.zig.zon` file. The hash in the url is the hash of the commit you are using.
```
.{
.name = "myproject",
.version = "0.0.1",
.dependencies = .{
.ziglua = .{
.url = "https://github.com/natecraddock/ziglua/archive/ab111adb06d2d4dc187ee9e1e352617ca8659155.tar.gz",
.hash = "12206cf9e90462ee6e14f593ea6e0802b9fe434429ba10992a1451e32900f741005c",
},
}
}
```
Example usage in `build.zig`.
```zig
pub fn build(b: *std.Build) void {
// ... snip ...
const ziglua = b.dependency("ziglua", .{
.target = target,
.optimize = optimize,
});
// ... snip ...
// add the ziglua module and lua artifact
exe.addModule("ziglua", ziglua.module("ziglua"));
exe.linkLibrary(ziglua.artifact("lua"));
}
```
There are currently two additional options that can be passed to `b.dependency()`:
* `.version`: Set the Lua version to build and embed. Defaults to `.lua_54`. Possible values are `.lua_51`, `.lua_52`, `.lua_53`, and `.lua_54`.
* `.shared`: Defaults to `false` for embedding in a Zig program. Set to `true` to dynamically link the Lua source code (useful for creating shared modules).
For example, here is a `b.dependency()` call that and links against a shared Lua 5.2 library:
```zig
const ziglua = b.dependency("ziglua", .{
.target = target,
.optimize = optimize,
.version = .lua52,
.shared = true,
});
```
## Moving from the C API to Zig
While efforts have been made to keep the Ziglua API similar to the C API, many changes have been made including:
@ -24,9 +77,9 @@ With this in mind, here are some general guidelines to help when moving from the
In general, most functions are named similarly to the original C functions. The `lua_` and `luaL_` prefixes have been removed, because all functions are in the `Lua` struct namespace. Additionally, all functions are in `camelCase` to match Zig naming style.
In the few cases when the [auxiliary library](https://www.lua.org/manual/5.4/manual.html#5) functions have the same name as a normal C API function, the suffix `Aux` is added to the function name to distinguish from the normal function.
In the few cases when the [auxiliary library](https://www.lua.org/manual/5.4/manual.html#5) functions have the same name as a normal C API function, the auxlib function is given a more descriptive name.
For example, the functions `lua_newstate` and `luaL_newstate` are translated to `Lua.newState` and `Lua.newStateAux` respectively.
For example, the functions `lua_newstate` and `luaL_newstate` are translated to `Lua.newState` and `Lua.newStateLibc` respectively.
Because Zig best practice is to communicate intent precisely, some abbreviations are expanded to make names more clear, like renaming `pcall` to `protectedCall`.
@ -34,7 +87,7 @@ Because Zig best practice is to communicate intent precisely, some abbreviations
In the C API, there are two functions provided to initialize the main Lua state: `lua_newstate` and `luaL_newstate`. The former requires passing an allocator function to be used by Lua for all memory allocations, while the latter uses the default libc allocator.
Ziglua provides a third option with the `Lua.init(Allocator)` function, which accepts a Zig allocator. All three functions are available depending on your needs, but most likely you will want to use the `Lua.init(Allocator)` function. If you have special requirements for allocation, then `Lua.newState` would be useful. `Lua.newStateAux` is available if you wish to use the default libc allocator.
Ziglua provides a third option with the `Lua.init(Allocator)` function, which accepts a Zig allocator. All three functions are available depending on your needs, but most likely you will want to use the `Lua.init(Allocator)` function. If you have special requirements for allocation, then `Lua.newState` would be useful. `Lua.newStateLibc` is available if you wish to use the default libc allocator.
## Safety
@ -44,7 +97,7 @@ Here is a list of the features Ziglua uses for greater safety:
### Errors
Many functions now return Zig errors rather than an integer code. The compiler will then ensure that the error is handled, or ignored. There are specific error types like `ziglua.Error.Runtime` for errors that have a specific meaning.
Many functions now return Zig errors rather than an integer code. The Zig compiler will then ensure that the error is handled, or ignored. There are specific error types like `ziglua.Error.Runtime` for errors that have a specific meaning.
On the other hand, many functions either succeed or return an error. Rather than returning a boolean success code, these functions return the generic `ziglua.Error.Fail` to indicate failure. The type of failure can be determined in the context of the function called.
@ -103,163 +156,3 @@ This is a macro for `lua_pushstring`, so use `Lua.pushString()` instead.
### `pcall`
Both `lua_pcall` and `lua_pcallk` are expanded to `protectedCall` and `protectedCallCont` for readability.
## Build Documentation
Example `build.zig.zon` file. The hash in the url is the hash of the commit you are using.
```
.{
.name = "myproject",
.version = "0.0.1",
.dependencies = .{
.ziglua = .{
.url = "https://github.com/natecraddock/ziglua/archive/ab111adb06d2d4dc187ee9e1e352617ca8659155.tar.gz",
.hash = "12206cf9e90462ee6e14f593ea6e0802b9fe434429ba10992a1451e32900f741005c",
},
}
}
```
Example usage in `build.zig`.
```zig
pub fn build(b: *std.Build) void {
// ... snip ...
const ziglua = b.dependency("ziglua", .{
.target = target,
.optimize = optimize,
});
// ... snip ...
// add the ziglua module and lua artifact
exe.addModule("ziglua", ziglua.module("ziglua"));
exe.linkLibrary(ziglua.artifact("lua"));
}
```
There are currently two additional options that can be passed to `b.dependency()`:
* `.version`: Set the Lua version to build and embed. Defaults to `.lua_54`. Possible values are `.lua_51`, `.lua_52`, `.lua_53`, and `.lua_54`.
* `.shared`: Defaults to `false` for embedding in a Zig program. Set to `true` to dynamically link the Lua source code (useful for creating shared modules).
For example, here is a `b.dependency()` call that and links against a shared Lua 5.2 library:
```zig
const ziglua = b.dependency("ziglua", .{
.target = target,
.optimize = optimize,
.version = .lua52,
.shared = true,
});
```
## Examples
Here are more thorough examples that show off the Ziglua bindings in context. All examples use the previously documented [`build.zig`](#build-documentation) setup.
### Simple Lua Interpreter
This is a modified program from _Programming In Lua 4th Edition_
```zig
const std = @import("std");
const ziglua = @import("ziglua");
const Lua = ziglua.Lua;
pub fn main() anyerror!void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
// Initialize The Lua vm and get a reference to the main thread
var lua = try Lua.init(allocator);
defer lua.deinit();
// Open the standard libraries
lua.openLibs();
var stdin = std.io.getStdIn().reader();
var stdout = std.io.getStdOut().writer();
var buffer: [256]u8 = undefined;
while (true) {
_ = try stdout.write("> ");
// Read a line of input
const len = try stdin.read(&buffer);
if (len == 0) break; // EOF
if (len >= buffer.len - 1) {
try stdout.print("error: line too long!\n", .{});
continue;
}
// Ensure the buffer is null-terminated so the Lua API can read the length
buffer[len] = 0;
// Compile a line of Lua code
lua.loadString(buffer[0..len :0]) catch {
try stdout.print("{s}\n", .{lua.toString(-1) catch unreachable});
lua.pop(1);
continue;
};
// Execute a line of Lua code
lua.protectedCall(0, 0, 0) catch {
try stdout.print("{s}\n", .{lua.toString(-1) catch unreachable});
lua.pop(1);
};
}
}
```
This shows a basic interpreter that reads a string from stdin. That string is parsed and compiled as Lua code and then executed.
Notice that the functions `lua.loadString()` and `lua.protectedCall()` return errors that must be handled, here printing the error message that was placed on the stack.
The `lua.toString()` calls are both followed with `catch unreachable` in this example. This function can fail if the value at the given index is not a string. The stack should contain a Lua error string, so in this example we assert that it will not fail. We also could have passed a generic error string with `catch "Error"`
### Calling a Zig function
Registering a Zig function to be called from Lua is simple
```zig
const std = @import("std");
const ziglua = @import("ziglua");
const Lua = ziglua.Lua;
fn adder(lua: *Lua) i32 {
const a = lua.toInteger(1) catch 0;
const b = lua.toInteger(2) catch 0;
lua.pushInteger(a + b);
return 1;
}
pub fn main() anyerror!void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
var lua = try Lua.init(allocator);
defer lua.deinit();
lua.pushFunction(ziglua.wrap(adder));
lua.pushInteger(10);
lua.pushInteger(32);
// assert that this function call will not error
lua.protectedCall(2, 1, 0) catch unreachable;
std.debug.print("the result: {}\n", .{lua.toInteger(1) catch unreachable});
}
```
Notice the use of `ziglua.wrap`. This is because the function `fn adder(*Lua) i32` is a `ziglua.ZigFn`, when the `lua.pushFunction` call expects a `ziglua.CFn` type.
The `ziglua.wrap` function generates a new function at compile time that wraps the Zig function in a function compatible with the Lua C API. This could be done automatically by `lua.pushFunction`, but that would require the parameter to be comptime-known. The call to `ziglua.wrap` is slightly more verbose, but has the benefit of being more flexible.