cleanup: rename f64 -> Number

Use the internal Lua name for consistency
This commit is contained in:
Nathan Craddock 2022-06-02 17:17:56 -06:00
parent 7ca2b17e0f
commit 48eed08757
No known key found for this signature in database
GPG Key ID: ABE41A31B52E9DA7

View File

@ -162,6 +162,9 @@ pub const Lua = struct {
thread = c.LUA_TTHREAD,
};
/// Type of floats in Lua (typically an f64)
pub const Number = c.lua_Number;
/// Index of the regsitry in the stack (pseudo-index)
pub const registry_index = c.LUA_REGISTRYINDEX;
@ -462,7 +465,7 @@ pub const Lua = struct {
}
/// Pushes a float with value `n` onto the stack
pub fn pushNumber(lua: *Lua, n: f64) void {
pub fn pushNumber(lua: *Lua, n: Number) void {
c.lua_pushnumber(lua.state, n);
}
@ -541,14 +544,14 @@ pub const Lua = struct {
}
/// Equivalent to toNumberX with is_num set to null
pub fn toNumber(lua: *Lua, index: i32) f64 {
pub fn toNumber(lua: *Lua, index: i32) Number {
return lua.toNumberX(index, null);
}
/// Converts the Lua value at the given `index` to a float
/// The Lua value must be a number or a string convertible to a number otherwise toNumberX returns 0
/// If `is_num` is not null, it's referent is assigned a boolean success value
pub fn toNumberX(lua: *Lua, index: i32, is_num: ?*bool) f64 {
pub fn toNumberX(lua: *Lua, index: i32, is_num: ?*bool) Number {
if (is_num) |is_num_ptr| {
var success: c_int = undefined;
const result = c.lua_tonumberx(lua.state, index, &success);