ziglua/docs.md

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# ziglua Documentation
*To avoid a duplication of efforts, ziglua does not contain full documentation on the Lua C API. Please refer to [the Lua C API Documentation](https://www.lua.org/manual/5.4/manual.html#4) for full details.*
This documentation provides
* An overview of ziglua's structure
* Safety considerations
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* API Differences
* `build.zig` documentation
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* Example code
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## Moving from the C API to Zig
While efforts have been made to keep the ziglua API similar to the C API, many changes have been made including:
* Renaming or omitting functions
* Modifying parameters (names and types) and return values
* Additional helper functions have been added
With this in mind, here are some general guidelines to help guide when moving from the C to Zig APIs
### Naming
In general, most functions are named similarly to the original C functions. The `lua_` and `luaL_` prefixes have been removed, because all functions are in the `Lua` struct namespace. Additionally, all functions are in `camelCase` to match Zig naming style.
In the few cases when the [auxiliary library](https://www.lua.org/manual/5.4/manual.html#5) functions have the same name as a normal C API function, the suffix `Aux` is added to the function name to distinguish from the normal function.
For example, the functions `lua_newstate` and `luaL_newstate` are translated to `Lua.newState` and `Lua.newStateAux` respectively.
Because Zig optimizes for readability, some abbreviations are expanded to make names more clear, like renaming `pcall` to `protectedCall`.
### Lua Initialization
In the C API, there are two functions provided to initialize the main Lua state: `lua_newstate` and `luaL_newstate`. The former requires passing an allocator function to be used by Lua for all memory allocations, while the latter uses the default libc allocator.
Ziglua provides a third option with the `Lua.init(Allocator)` function, which accepts a traditional Zig allocator. All three functions are available depending on your needs, but most likely you will want to use the `init` function. If you have special requirements for allocation, then `Lua.newState` would be useful. `Lua.newStateAux` is available, but Zig cannot track allocations made by libc so this is less safe.
## Safety
The ziglua API aims to be safer than the traditional C API. That said, the way that Lua operates means that Zig cannot protect you from all errors due to the use of `longjmp` in C.
Here is a list of the types of features ziglua uses to ensure greater safety:
### Errors
Many functions now return Zig errors rather than an integer code. The compiler will then ensure that the error is handled, or ignored. There are specific error types like `ziglua.Error.Runtime` for errors that have a specific meaning.
On the other hand, many functions either succeed or return an error. Rather than returning a boolean success code, these functions return the generic `ziglua.Error.Fail` to indicate failure. The type of failure can be determined in the context of the function called.
### Booleans
Functions that return or accept C boolean integers now use the Zig `bool` type to increase type safety.
### Slices
In cases where C functions use separate pointers and ints to keep track of strings, ziglua uses a Zig slice to keep the data together.
The slices are typed to indicate the contents (zero-terminated, raw bytes, etc)
### Enums
ziglua uses enums instead of enumerated integer codes to ensure all cases are handled, and to prevent passing an invalid integer type to a function.
### Optionals
Any value that can be `NULL` in the C API is marked as optional in Zig to enforce null checking.
## API Differences
The major differences between the C and Zig Lua APIs are described below. This includes identifier renaming and omissions.
### Continuations
All functions and types that deal with continuations have been renamed. For example, `KFunction` is now `LuaContFn`, and `lua_yieldk` is now `yieldCont`.
In general, just replace the "k" with the word "cont". This is just to make the API more clear and Zig-like.
### `lua_error` and `luaL_error`
Because `error` is a reserved word in Zig, these functions have been renamed to `raiseError` and `raiseErrorAux` respectively.
### `lua_tostring` and `lua_tolstring`
These functions have been combined into `Lua.toString()`. The function `lua_tostring` is a macro around `lua_tolstring` and does not return the length of the string.
### `lua_pushvfstring`
This function has been omitted because Zig does not have a va_list type, and `Lua.pushFString` works well
enough for string formatting if variadic args are really needed.
The length of the returned string is almost always needed, so `Lua.toString() returns a zero-terminated Zig slice of the bytes with the correct length.
### `lua_tointegerx` and `lua_tonumberx`
Both of these functions accept an `isnum` return parameter to indicate if the conversion to number was successful. In the Zig version, both functions return either the number, or an error indicating the conversion was unsuccessful, and the `isnum` parameter is omitted.
### `lua_pushliteral`
This is just a macro for `lua_pushstring`, so just use `Lua.pushString()` instead.
### `pcall`
Both `lua_pcall` and `lua_pcallk` are expanded to `protectedCall` and `protectedCallCont` for readability.
## Build Documentation
When integrating ziglua into your projects, the following three statements are required:
1. `@import()` the `build.zig` file
2. `addPackagePath` the ziglua api
3. `ziglua.link()` the library with your executable
Note that this _must_ be done after setting the target and build mode, otherwise ziglua will not know that information.
```zig
const ziglua = @import("lib/ziglua/build.zig");
pub fn build(b: *Builder) void {
...
exe.addPackagePath("ziglua", "lib/ziglua/src/ziglua.zig");
ziglua.link(b, exe, .{});
}
```
There is currently one option that can be passed in the third argument to `ziglua.link()`:
* `.use_apicheck`: defaults to **false**. When **true** defines the macro `LUA_USE_APICHECK` in debug builds. See [The C API docs](https://www.lua.org/manual/5.4/manual.html#4) for more information on this macro.
## Examples
Here are more thorough examples that show off the ziglua bindings in context. All examples use previously documented [`build.zig`](#build-documentation) setup.
### Simple Lua Interpreter
This is a modified program from _Programming In Lua 4th Edition_
```zig
const std = @import("std");
const ziglua = @import("ziglua");
const Lua = ziglua.Lua;
pub fn main() anyerror!void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
// Initialize The Lua vm and get a reference to the main thread
var lua = try Lua.init(allocator);
defer lua.deinit();
// Open the standard libraries
lua.openLibs();
var stdin = std.io.getStdIn().reader();
var stdout = std.io.getStdOut().writer();
var buffer: [256]u8 = undefined;
while (true) {
_ = try stdout.write("> ");
// Read a line of input
const len = try stdin.read(&buffer);
if (len == 0) break; // EOF
if (len >= buffer.len - 1) {
try stdout.print("error: line too long!\n", .{});
continue;
}
// Ensure the buffer is null-terminated so the Lua API can read the length
buffer[len] = 0;
// Compile a line of Lua code
lua.loadString(buffer[0..len :0]) catch {
try stdout.print("{s}\n", .{lua.toString(-1)});
lua.pop(1);
continue;
};
// Execute a line of Lua code
lua.protectedCall(0, 0, 0) catch {
try stdout.print("{s}\n", .{lua.toString(-1)});
lua.pop(1);
};
}
}
```
This shows a basic interpreter that reads a string from stdin. That string is parsed and compiled as Lua code and then executed.
Notice that the functions `lua.loadString()` and `lua.protectedCall()` return errors that must be handled, here printing the error message that was placed on the stack.
### Calling a Zig function
Registering a Zig function to be called from Lua is simple
```zig
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const std = @import("std");
const ziglua = @import("ziglua");
const Lua = ziglua.Lua;
fn adder(lua: *Lua) i32 {
const a = lua.toInteger(1);
const b = lua.toInteger(2);
lua.pushInteger(a + b);
return 1;
}
pub fn main() anyerror!void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
var lua = try Lua.init(allocator);
defer lua.deinit();
lua.pushCFunction(ziglua.wrap(adder));
lua.pushInteger(10);
lua.pushInteger(32);
// assert that this function call will not error
lua.protectedCall(2, 1, 0) catch unreachable;
std.debug.print("the result: {}\n", .{lua.toInteger(1)});
}
```
Notice the use of `ziglua.wrap`. This is because the function `fn adder(*Lua) i32` is a `ziglua.ZigFn`, when the `lua.register` call expects a `ziglua.CFn` type.
The `ziglua.wrap` function generates a new function at compile time that wraps the Zig function in a function compatible with the Lua C API. This could be done automatically by the register function, but that would require the parameter to be comptime-known. The call to `ziglua.wrap` is slightly more verbose, but has the benefit of being more flexible.