zig/lib/std/mutex.zig
Andrew Kelley cb38bd0a14
rename std.heap.direct_allocator to std.heap.page_allocator
std.heap.direct_allocator is still available for now but it is marked
deprecated.
2019-11-25 17:25:06 -05:00

167 lines
5.6 KiB
Zig

const std = @import("std.zig");
const builtin = @import("builtin");
const testing = std.testing;
const SpinLock = std.SpinLock;
const ThreadParker = std.ThreadParker;
/// Lock may be held only once. If the same thread
/// tries to acquire the same mutex twice, it deadlocks.
/// This type supports static initialization and is based off of Golang 1.13 runtime.lock_futex:
/// https://github.com/golang/go/blob/master/src/runtime/lock_futex.go
/// When an application is built in single threaded release mode, all the functions are
/// no-ops. In single threaded debug mode, there is deadlock detection.
pub const Mutex = if (builtin.single_threaded)
struct {
lock: @typeOf(lock_init),
const lock_init = if (std.debug.runtime_safety) false else {};
pub const Held = struct {
mutex: *Mutex,
pub fn release(self: Held) void {
if (std.debug.runtime_safety) {
self.mutex.lock = false;
}
}
};
pub fn init() Mutex {
return Mutex{ .lock = lock_init };
}
pub fn deinit(self: *Mutex) void {}
pub fn acquire(self: *Mutex) Held {
if (std.debug.runtime_safety and self.lock) {
@panic("deadlock detected");
}
return Held{ .mutex = self };
}
}
else
struct {
state: State, // TODO: make this an enum
parker: ThreadParker,
const State = enum(u32) {
Unlocked,
Sleeping,
Locked,
};
/// number of iterations to spin yielding the cpu
const SPIN_CPU = 4;
/// number of iterations to perform in the cpu yield loop
const SPIN_CPU_COUNT = 30;
/// number of iterations to spin yielding the thread
const SPIN_THREAD = 1;
pub fn init() Mutex {
return Mutex{
.state = .Unlocked,
.parker = ThreadParker.init(),
};
}
pub fn deinit(self: *Mutex) void {
self.parker.deinit();
}
pub const Held = struct {
mutex: *Mutex,
pub fn release(self: Held) void {
switch (@atomicRmw(State, &self.mutex.state, .Xchg, .Unlocked, .Release)) {
.Locked => {},
.Sleeping => self.mutex.parker.unpark(@ptrCast(*const u32, &self.mutex.state)),
.Unlocked => unreachable, // unlocking an unlocked mutex
else => unreachable, // should never be anything else
}
}
};
pub fn acquire(self: *Mutex) Held {
// Try and speculatively grab the lock.
// If it fails, the state is either Locked or Sleeping
// depending on if theres a thread stuck sleeping below.
var state = @atomicRmw(State, &self.state, .Xchg, .Locked, .Acquire);
if (state == .Unlocked)
return Held{ .mutex = self };
while (true) {
// try and acquire the lock using cpu spinning on failure
var spin: usize = 0;
while (spin < SPIN_CPU) : (spin += 1) {
var value = @atomicLoad(State, &self.state, .Monotonic);
while (value == .Unlocked)
value = @cmpxchgWeak(State, &self.state, .Unlocked, state, .Acquire, .Monotonic) orelse return Held{ .mutex = self };
SpinLock.yield(SPIN_CPU_COUNT);
}
// try and acquire the lock using thread rescheduling on failure
spin = 0;
while (spin < SPIN_THREAD) : (spin += 1) {
var value = @atomicLoad(State, &self.state, .Monotonic);
while (value == .Unlocked)
value = @cmpxchgWeak(State, &self.state, .Unlocked, state, .Acquire, .Monotonic) orelse return Held{ .mutex = self };
std.os.sched_yield() catch std.time.sleep(1);
}
// failed to acquire the lock, go to sleep until woken up by `Held.release()`
if (@atomicRmw(State, &self.state, .Xchg, .Sleeping, .Acquire) == .Unlocked)
return Held{ .mutex = self };
state = .Sleeping;
self.parker.park(@ptrCast(*const u32, &self.state), @enumToInt(State.Sleeping));
}
}
};
const TestContext = struct {
mutex: *Mutex,
data: i128,
const incr_count = 10000;
};
test "std.Mutex" {
var plenty_of_memory = try std.heap.page_allocator.alloc(u8, 300 * 1024);
defer std.heap.page_allocator.free(plenty_of_memory);
var fixed_buffer_allocator = std.heap.ThreadSafeFixedBufferAllocator.init(plenty_of_memory);
var a = &fixed_buffer_allocator.allocator;
var mutex = Mutex.init();
defer mutex.deinit();
var context = TestContext{
.mutex = &mutex,
.data = 0,
};
if (builtin.single_threaded) {
worker(&context);
testing.expect(context.data == TestContext.incr_count);
} else {
const thread_count = 10;
var threads: [thread_count]*std.Thread = undefined;
for (threads) |*t| {
t.* = try std.Thread.spawn(&context, worker);
}
for (threads) |t|
t.wait();
testing.expect(context.data == thread_count * TestContext.incr_count);
}
}
fn worker(ctx: *TestContext) void {
var i: usize = 0;
while (i != TestContext.incr_count) : (i += 1) {
const held = ctx.mutex.acquire();
defer held.release();
ctx.data += 1;
}
}