//! Ported from: //! //! https://github.com/llvm/llvm-project/blob/2ffb1b0413efa9a24eb3c49e710e36f92e2cb50b/compiler-rt/lib/builtins/modti3.c const std = @import("std"); const builtin = @import("builtin"); const udivmod = @import("udivmod.zig").udivmod; const common = @import("common.zig"); pub const panic = common.panic; comptime { if (common.want_windows_v2u64_abi) { @export(__modti3_windows_x86_64, .{ .name = "__modti3", .linkage = common.linkage }); } else { @export(__modti3, .{ .name = "__modti3", .linkage = common.linkage }); } } pub fn __modti3(a: i128, b: i128) callconv(.C) i128 { return mod(a, b); } const v2u64 = @Vector(2, u64); fn __modti3_windows_x86_64(a: v2u64, b: v2u64) callconv(.C) v2u64 { return @bitCast(v2u64, mod(@bitCast(i128, a), @bitCast(i128, b))); } inline fn mod(a: i128, b: i128) i128 { const s_a = a >> (128 - 1); // s = a < 0 ? -1 : 0 const s_b = b >> (128 - 1); // s = b < 0 ? -1 : 0 const an = (a ^ s_a) -% s_a; // negate if s == -1 const bn = (b ^ s_b) -% s_b; // negate if s == -1 var r: u128 = undefined; _ = udivmod(u128, @bitCast(u128, an), @bitCast(u128, bn), &r); return (@bitCast(i128, r) ^ s_a) -% s_a; // negate if s == -1 } test { _ = @import("modti3_test.zig"); }