const builtin = @import("builtin"); const std = @import("std.zig"); const assert = std.debug.assert; const testing = std.testing; const os = std.os; const math = std.math; pub const epoch = @import("time/epoch.zig"); /// Spurious wakeups are possible and no precision of timing is guaranteed. pub fn sleep(nanoseconds: u64) void { if (os.windows.is_the_target) { const ns_per_ms = ns_per_s / ms_per_s; const big_ms_from_ns = nanoseconds / ns_per_ms; const ms = math.cast(os.windows.DWORD, big_ms_from_ns) catch math.maxInt(os.windows.DWORD); os.windows.kernel32.Sleep(ms); return; } const s = nanoseconds / ns_per_s; const ns = nanoseconds % ns_per_s; std.os.nanosleep(s, ns); } /// Get the posix timestamp, UTC, in seconds /// TODO audit this function. is it possible to return an error? pub fn timestamp() u64 { return @divFloor(milliTimestamp(), ms_per_s); } /// Get the posix timestamp, UTC, in milliseconds /// TODO audit this function. is it possible to return an error? pub fn milliTimestamp() u64 { if (os.windows.is_the_target) { //FileTime has a granularity of 100 nanoseconds // and uses the NTFS/Windows epoch var ft: os.windows.FILETIME = undefined; os.windows.kernel32.GetSystemTimeAsFileTime(&ft); const hns_per_ms = (ns_per_s / 100) / ms_per_s; const epoch_adj = epoch.windows * ms_per_s; const ft64 = (u64(ft.dwHighDateTime) << 32) | ft.dwLowDateTime; return @divFloor(ft64, hns_per_ms) - -epoch_adj; } if (os.wasi.is_the_target and !builtin.link_libc) { var ns: os.wasi.timestamp_t = undefined; // TODO: Verify that precision is ignored const err = os.wasi.clock_time_get(os.wasi.CLOCK_REALTIME, 1, &ns); assert(err == os.wasi.ESUCCESS); const ns_per_ms = 1000; return @divFloor(ns, ns_per_ms); } if (os.darwin.is_the_target) { var tv: os.darwin.timeval = undefined; var err = os.darwin.gettimeofday(&tv, null); assert(err == 0); const sec_ms = tv.tv_sec * ms_per_s; const usec_ms = @divFloor(tv.tv_usec, us_per_s / ms_per_s); return @intCast(u64, sec_ms + usec_ms); } var ts: os.timespec = undefined; //From what I can tell there's no reason clock_gettime // should ever fail for us with CLOCK_REALTIME, // seccomp aside. os.clock_gettime(os.CLOCK_REALTIME, &ts) catch unreachable; const sec_ms = @intCast(u64, ts.tv_sec) * ms_per_s; const nsec_ms = @divFloor(@intCast(u64, ts.tv_nsec), ns_per_s / ms_per_s); return sec_ms + nsec_ms; } /// Multiples of a base unit (nanoseconds) pub const nanosecond = 1; pub const microsecond = 1000 * nanosecond; pub const millisecond = 1000 * microsecond; pub const second = 1000 * millisecond; pub const minute = 60 * second; pub const hour = 60 * minute; /// Divisions of a second pub const ns_per_s = 1000000000; pub const us_per_s = 1000000; pub const ms_per_s = 1000; pub const cs_per_s = 100; /// Common time divisions pub const s_per_min = 60; pub const s_per_hour = s_per_min * 60; pub const s_per_day = s_per_hour * 24; pub const s_per_week = s_per_day * 7; /// A monotonic high-performance timer. /// Timer.start() must be called to initialize the struct, which captures /// the counter frequency on windows and darwin, records the resolution, /// and gives the user an opportunity to check for the existnece of /// monotonic clocks without forcing them to check for error on each read. /// .resolution is in nanoseconds on all platforms but .start_time's meaning /// depends on the OS. On Windows and Darwin it is a hardware counter /// value that requires calculation to convert to a meaninful unit. pub const Timer = struct { ///if we used resolution's value when performing the /// performance counter calc on windows/darwin, it would /// be less precise frequency: switch (builtin.os) { .windows => u64, .macosx, .ios, .tvos, .watchos => os.darwin.mach_timebase_info_data, else => void, }, resolution: u64, start_time: u64, const Error = error{TimerUnsupported}; ///At some point we may change our minds on RAW, but for now we're /// sticking with posix standard MONOTONIC. For more information, see: /// https://github.com/ziglang/zig/pull/933 const monotonic_clock_id = os.CLOCK_MONOTONIC; /// Initialize the timer structure. //This gives us an opportunity to grab the counter frequency in windows. //On Windows: QueryPerformanceCounter will succeed on anything >= XP/2000. //On Posix: CLOCK_MONOTONIC will only fail if the monotonic counter is not // supported, or if the timespec pointer is out of bounds, which should be // impossible here barring cosmic rays or other such occurrences of // incredibly bad luck. //On Darwin: This cannot fail, as far as I am able to tell. pub fn start() Error!Timer { var self: Timer = undefined; if (os.windows.is_the_target) { self.frequency = os.windows.QueryPerformanceFrequency(); self.resolution = @divFloor(ns_per_s, self.frequency); self.start_time = os.windows.QueryPerformanceCounter(); } else if (os.darwin.is_the_target) { os.darwin.mach_timebase_info(&self.frequency); self.resolution = @divFloor(self.frequency.numer, self.frequency.denom); self.start_time = os.darwin.mach_absolute_time(); } else { //On Linux, seccomp can do arbitrary things to our ability to call // syscalls, including return any errno value it wants and // inconsistently throwing errors. Since we can't account for // abuses of seccomp in a reasonable way, we'll assume that if // seccomp is going to block us it will at least do so consistently var ts: os.timespec = undefined; os.clock_getres(monotonic_clock_id, &ts) catch return error.TimerUnsupported; self.resolution = @intCast(u64, ts.tv_sec) * u64(ns_per_s) + @intCast(u64, ts.tv_nsec); os.clock_gettime(monotonic_clock_id, &ts) catch return error.TimerUnsupported; self.start_time = @intCast(u64, ts.tv_sec) * u64(ns_per_s) + @intCast(u64, ts.tv_nsec); } return self; } /// Reads the timer value since start or the last reset in nanoseconds pub fn read(self: *Timer) u64 { var clock = clockNative() - self.start_time; if (os.windows.is_the_target) { return @divFloor(clock * ns_per_s, self.frequency); } if (os.darwin.is_the_target) { return @divFloor(clock * self.frequency.numer, self.frequency.denom); } return clock; } /// Resets the timer value to 0/now. pub fn reset(self: *Timer) void { self.start_time = clockNative(); } /// Returns the current value of the timer in nanoseconds, then resets it pub fn lap(self: *Timer) u64 { var now = clockNative(); var lap_time = self.read(); self.start_time = now; return lap_time; } fn clockNative() u64 { if (os.windows.is_the_target) { return os.windows.QueryPerformanceCounter(); } if (os.darwin.is_the_target) { return os.darwin.mach_absolute_time(); } var ts: os.timespec = undefined; os.clock_gettime(monotonic_clock_id, &ts) catch unreachable; return @intCast(u64, ts.tv_sec) * u64(ns_per_s) + @intCast(u64, ts.tv_nsec); } }; test "sleep" { sleep(1); } test "timestamp" { const ns_per_ms = (ns_per_s / ms_per_s); const margin = 50; const time_0 = milliTimestamp(); sleep(ns_per_ms); const time_1 = milliTimestamp(); const interval = time_1 - time_0; testing.expect(interval > 0 and interval < margin); } test "Timer" { const ns_per_ms = (ns_per_s / ms_per_s); const margin = ns_per_ms * 150; var timer = try Timer.start(); sleep(10 * ns_per_ms); const time_0 = timer.read(); testing.expect(time_0 > 0 and time_0 < margin); const time_1 = timer.lap(); testing.expect(time_1 >= time_0); timer.reset(); testing.expect(timer.read() < time_1); }