This is akin to channels in Go, except:
* implemented in userland
* they are lock-free and thread-safe
* they integrate with the userland event loop
The self hosted compiler is changed to use a channel for events,
and made to stay alive, watching files and performing builds when
things change, however the main.zig file exits after 1 build.
Note that nothing is actually built yet, it just parses the input
and then declares that the build succeeded.
Next items to do:
* add windows and macos support for std.event.Loop
* improve the event loop stop() operation
* make the event loop multiplex coroutines onto kernel threads
* watch source file for updates, and provide AST diffs
(at least list the top level declaration changes)
* top level declaration analysis
See #770
To help automatically translate code, see the
zig-fmt-pointer-reform-2 branch.
This will convert all & into *. Due to the syntax
ambiguity (which is why we are making this change),
even address-of & will turn into *, so you'll have
to manually fix thes instances. You will be guaranteed
to get compile errors for them - expected 'type', found 'foo'
It doesn't actually do terminal color yet because we need to add
cross platform terminal color abstractions. But it toggles between
the single line error reporting and the multiline error reporting.
See #1026
Commands are now separated more precisely from one another. Arguments
are parsed mostly using a custom argument parser instead of manually.
This should be on parity feature-wise with the previous main.zig but
adds a few extra code-paths as well that were not yet implemented.
Subcommands are much more prominent and consistent. The first argument
is always a sub-command and then all following arguments refer to that
command. Different commands display there own usage messages and options
based on what they can do instead of a one-for-all usage message that
was only applicable for the build commands previously.
The `cc` command is added and is intended for driving a c compiler. See #490.
This is currently a wrapper over the system cc and assumes that it
exists, but it should suffice as a starting point.
* DirectAllocator does the underlying syscall for every allocation.
* ArenaAllocator takes another allocator as an argument and
allocates bytes up front, falling back to DirectAllocator with
increasingly large allocation sizes, to avoid calling it too often.
Then the entire arena can be freed at once.
The self hosted parser is updated to take advantage of ArenaAllocator
for the AST that it returns. This significantly reduces the complexity
of cleanup code.
docgen and build runner are updated to use the combination of
ArenaAllocator and DirectAllocator instead of IncrementingAllocator,
which is now deprecated in favor of FixedBufferAllocator combined
with DirectAllocator.
The C allocator calls aligned_alloc instead of malloc, in order to
respect the alignment parameter.
Added asserts in Allocator to ensure that implementors of the
interface return slices of the correct size.
Fixed a bug in Allocator when you call realloc to grow the allocation.
Before we accepted a nullable allocator for some stuff like
opening files. Now we require an allocator.
Use the mem.FixedBufferAllocator pattern if a bound on the amount
to allocate is known.
This also establishes the pattern that usually an allocator is the
first argument to a function (possibly after "self").
fix docs for std.cstr.addNullByte
self hosted compiler:
* only build docs when explicitly asked to
* clean up main
* stub out zig fmt
The purpose of this is:
* Only one way to do things
* Changing a function with void return type to return a possible
error becomes a 1 character change, subtly encouraging
people to use errors.
See #632
Here are some imperfect sed commands for performing this update:
remove arrow:
```
sed -i 's/\(\bfn\b.*\)-> /\1/g' $(find . -name "*.zig")
```
add void:
```
sed -i 's/\(\bfn\b.*\))\s*{/\1) void {/g' $(find ../ -name "*.zig")
```
Some cleanup may be necessary, but this should do the bulk of the work.
* better error message for realpath failing
* fix bug in std.io.readFileAllocExtra incorrectly returning
error.EndOfStream
* implement std.os.selfExePath and std.os.selfExeDirPath for windows