* remove `@setGlobalAlign`
* add align keyword for setting alignment on functions and
variables.
* loads and stores use alignment from pointer
* memcpy, memset use alignment from pointer
* add syntax for pointer alignment
* slices can have volatile
* add u2, i2 primitives
* ignore preferred align and use abi align everywhere
* back to only having alignOf builtin.
preferredAlignOf is too tricky to be useful.
See #432. Partial revert of
e726925e80.
See #37
Zig now depends on LLVM 5.0.0.
For the latest version that supports LLVM 4.0.1, use
2a49c876be.
Unfortunately we had to embed LLD into Zig due to some
MACH-O related LLD bugs. One of them is already upstream
and another is awaiting feedback on the llvm-dev mailing
list.
You can use cmake option -DZIG_FORCE_EXTERNAL_LLD=ON to
still use external LLD if you want to live with the MACH-O
bugs or if your system LLD is patched.
Closes#273
previously we used the bigfloat abstraction to do all
compile-time float math. but runtime code and comptime code
are supposed to get the same result. so now if you add a
f32 to a f32 at compile time it does it with f32 math
instead of the bigfloat. float literals still get the
bigfloat math.
closes#424
* add u3, u4, u5, u6, u7 and i3, i4, i5, i6, i7
* shift operations shift amount parameter type is
integer with log2 bit width of other param
- This enforces not violating undefined behavior on
shift amount >= bit width with the type system
* clean up math.log, math.ln, math.log2, math.log10
closes#403
Before:
* << is left shift, not allowed to shift 1 bits out
* <<% is left shift, allowed to shift 1 bits out
* >> is right shift, allowed to shift 1 bits out
After:
* << is left shift, allowed to shift 1 bits out
* >> is right shift, allowed to shift 1 bits out
* @shlExact is left shift, not allowed to shift 1 bits out
* @shrExact is right shift, not allowed to shift 1 bits out
Closes#413
Before, if you did something like:
```
const hi1 = "hi";
const hi2 = hi1;
```
This would create the "hi" data twice in the built object.
But since the value is const we don't have to duplicate the
data, now we take advantage of this fact.
closes#336
* skip installing std/rand_test.zig as it's not needed beyond running
the std lib tests
* add std.math.floor function
* add setFloatMode builtin function to choose between
builtin.FloatMode.Optimized (default) and builtin.FloatMode.Strict
(Optimized is equivalent to -ffast-math in gcc)