* add `@bswap` builtin function. See #767
* comptime evaluation facilities are improved to be able to
handle a `@ptrCast` with a backing array.
* `@truncate` allows "truncating" a u0 value to any integer
type, and the result is always comptime known to be `0`.
* when specifying pointer alignment in a type expression,
the alignment value of pointers which do not have addresses
at runtime is ignored, and always has the default/ABI alignment
* threw in a fix to freebsd/x86_64.zig to update syntax from
language changes
* some improvements are pending #863closes#638closes#1733
std lib API changes
* io.InStream().readIntNe renamed to readIntNative
* io.InStream().readIntLe renamed to readIntLittle
* io.InStream().readIntBe renamed to readIntBig
* introduced io.InStream().readIntForeign
* io.InStream().readInt has parameter order changed
* io.InStream().readVarInt has parameter order changed
* io.InStream().writeIntNe renamed to writeIntNative
* introduced io.InStream().writeIntForeign
* io.InStream().writeIntLe renamed to writeIntLittle
* io.InStream().writeIntBe renamed to writeIntBig
* io.InStream().writeInt has parameter order changed
* mem.readInt has different parameters and semantics
* introduced mem.readIntNative
* introduced mem.readIntForeign
* mem.readIntBE renamed to mem.readIntBig and different API
* mem.readIntLE renamed to mem.readIntLittle and different API
* introduced mem.readIntSliceNative
* introduced mem.readIntSliceForeign
* introduced mem.readIntSliceLittle
* introduced mem.readIntSliceBig
* introduced mem.readIntSlice
* mem.writeInt has different parameters and semantics
* introduced mem.writeIntNative
* introduced mem.writeIntForeign
* mem.writeIntBE renamed to mem.readIntBig and different semantics
* mem.writeIntLE renamed to mem.readIntLittle and different semantics
* introduced mem.writeIntSliceForeign
* introduced mem.writeIntSliceNative
* introduced mem.writeIntSliceBig
* introduced mem.writeIntSliceLittle
* introduced mem.writeIntSlice
* removed mem.endianSwapIfLe
* removed mem.endianSwapIfBe
* removed mem.endianSwapIf
* added mem.littleToNative
* added mem.bigToNative
* added mem.toNative
* added mem.nativeTo
* added mem.nativeToLittle
* added mem.nativeToBig
Relevant #764
dwarf debug info is modified to use this instead of std.os.File
directly to make it easier for bare metal projects to take advantage
of debug info parsing
...rather than trying to find the executable on the file system.
Also use a more robust PIE offset calculation based on the
available metadata.
And for the last function, use the data that tells the end
rather than assuming 4K.
Also they print in a consistent way with Linux stack traces.
* error.BadFd is not a valid error code. it would always be a bug to
get this error code.
* merge error.Io with existing error.InputOutput
* merge error.PathNotFound with existing error.FileNotFound.
Not all OS's support both.
* add os.File.openReadC
* add error.BadPathName for windows file operations with invalid
characters
* add os.toPosixPath to help stack allocate a null terminating byte
* add some TODOs for other functions to investigate removing the
allocator requirement
* optimize some implementations to use the alternate functions when
a null byte is already available
* add a missing error.SkipZigTest
* os.selfExePath uses a non-allocating API
* os.selfExeDirPath uses a non-allocating API
* os.path.real uses a non-allocating API
* add os.path.realAlloc and os.path.realC
* convert many windows syscalls to use the W versions (See #534)
* add std.event.RwLock and std.event.RwLocked
* std.debug.warn does its printing locked
* add std.Mutex, however it's currently implemented as a spinlock
* rename std.event.Group.cancelAll to std.event.Group.deinit and change
the docs and assumptions.
* add std.HashMap.clone
* add std.atomic.QueueMpsc.isEmpty
* make std.debug.global_allocator thread-safe
* std.event.Loop: now you have to choose between
- initSingleThreaded
- initMultiThreaded
* std.event.Loop multiplexes coroutines onto kernel threads
* Remove std.event.Loop.stop. Instead the event loop run() function
returns once there are no pending coroutines.
* fix crash in ir.cpp for calling methods under some conditions
* small progress self-hosted compiler, analyzing top level declarations
* Introduce std.event.Lock for synchronizing coroutines
* introduce std.event.Locked(T) for data that only 1 coroutine should
modify at once.
* make the self hosted compiler use multi threaded event loop
* make std.heap.DirectAllocator thread-safe
See #174
TODO:
* call sched_getaffinity instead of hard coding thread pool size 4
* support for Windows and MacOS
* #1194
* #1197