I started working on #465 and made some corresponding std.io
API changes.
New structs:
* std.io.FileInStream
* std.io.FileOutStream
* std.io.BufferedOutStream
* std.io.BufferedInStream
Removed:
* std.io.File.in_stream
* std.io.File.out_stream
Now instead of &file.out_stream or &file.in_stream to get access to
the stream API for a file, you get it like this:
var file_in_stream = io.FileInStream.init(&file);
const in_stream = &file_in_stream.stream;
var file_out_stream = io.FileOutStream.init(&file);
const out_stream = &file_out_stream.stream;
This is evidence that we might not need any OOP features -
See #130.
* Merge io.InStream and io.OutStream into io.File
* Introduce io.OutStream and io.InStream interfaces
- io.File implements both of these
* Move mem.IncrementingAllocator to heap.IncrementingAllocator
Instead of:
```
%return std.io.stderr.printf("hello\n");
```
now do:
```
std.debug.warn("hello\n");
```
To print to stdout, see `io.getStdOut()`.
* Rename std.ArrayList.resizeDown to std.ArrayList.shrink.
the optimizer was deleting compiler_rt symbols, so I changed
the linkage type from LinkOnce to Weak
also changed LinkOnce to mean linkonce_odr in llvm and
Weak to mean weak_odr in llvm.
See #563
I had to revert the target native features thing because there
is still some incorrect behavior with f128.
Reopens#508
partially reverts b505462509
See #302
* try some macos travis stuff
* put c in the link libs for macos since we always link with libSystem
* for non-native targets on macos, allow runtime symbol resolution
- it's causing an infinite loop in LLD.
* for macos, always build compiler_rt and turn on LinkOnce because
compiler_rt on darwin is missing some stuff.
* add u3, u4, u5, u6, u7 and i3, i4, i5, i6, i7
* shift operations shift amount parameter type is
integer with log2 bit width of other param
- This enforces not violating undefined behavior on
shift amount >= bit width with the type system
* clean up math.log, math.ln, math.log2, math.log10
closes#403
Before:
* << is left shift, not allowed to shift 1 bits out
* <<% is left shift, allowed to shift 1 bits out
* >> is right shift, allowed to shift 1 bits out
After:
* << is left shift, allowed to shift 1 bits out
* >> is right shift, allowed to shift 1 bits out
* @shlExact is left shift, not allowed to shift 1 bits out
* @shrExact is right shift, not allowed to shift 1 bits out
Closes#413