* CLI: `-target [name]` instead of `--target-*` args.
This matches clang's API.
* `builtin.Environ` renamed to `builtin.Abi`
- likewise `builtin.environ` renamed to `builtin.abi`
* stop hiding the concept of sub-arch. closes#1526
* `zig targets` only shows available targets. closes#438
* include all targets in readme, even those that don't
print with `zig targets` but note they are Tier 4
* refactor target.cpp and make the naming conventions
more consistent
* introduce the concept of a "default C ABI" for a given
OS/Arch combo. As a rule of thumb, if the system compiler
is clang or gcc then the default C ABI is the gnu ABI.
Previously, std.debug.assert would `@panic` in test builds,
if the assertion failed. Now, it's always `unreachable`.
This makes release mode test builds more accurately test
the actual code that will be run.
However this requires tests to call `std.testing.expect`
rather than `std.debug.assert` to make sure output is correct.
Here is the explanation of when to use either one, copied from
the assert doc comments:
Inside a test block, it is best to use the `std.testing` module
rather than assert, because assert may not detect a test failure
in ReleaseFast and ReleaseSafe mode. Outside of a test block, assert
is the correct function to use.
closes#1304
* add std.atomic.QueueMpsc.isEmpty
* make std.debug.global_allocator thread-safe
* std.event.Loop: now you have to choose between
- initSingleThreaded
- initMultiThreaded
* std.event.Loop multiplexes coroutines onto kernel threads
* Remove std.event.Loop.stop. Instead the event loop run() function
returns once there are no pending coroutines.
* fix crash in ir.cpp for calling methods under some conditions
* small progress self-hosted compiler, analyzing top level declarations
* Introduce std.event.Lock for synchronizing coroutines
* introduce std.event.Locked(T) for data that only 1 coroutine should
modify at once.
* make the self hosted compiler use multi threaded event loop
* make std.heap.DirectAllocator thread-safe
See #174
TODO:
* call sched_getaffinity instead of hard coding thread pool size 4
* support for Windows and MacOS
* #1194
* #1197