readme: expand Developing Zig section into Contributing section
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README.md
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README.md
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@ -135,7 +135,7 @@ Zig is an open-source programming language designed for **robustness**,
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* Reddit: [/r/zig](https://www.reddit.com/r/zig)
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* Email list: [~andrewrk/ziglang@lists.sr.ht](https://lists.sr.ht/%7Eandrewrk/ziglang)
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## Building
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## Building from Source
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[![Build Status](https://dev.azure.com/ziglang/zig/_apis/build/status/ziglang.zig?branchName=master)](https://dev.azure.com/ziglang/zig/_build/latest?definitionId=1&branchName=master)
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@ -151,12 +151,14 @@ Note that you can
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* cmake >= 2.8.5
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* gcc >= 5.0.0 or clang >= 3.6.0
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* LLVM, Clang, LLD development libraries == 8.x, compiled with the same gcc or clang version above
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- Use the system package manager, or [build from source](https://github.com/ziglang/zig/wiki/How-to-build-LLVM,-libclang,-and-liblld-from-source#posix).
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##### Windows
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* cmake >= 2.8.5
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* Microsoft Visual Studio 2017 (version 15.8)
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* LLVM, Clang, LLD development libraries == 8.x, compiled with the same MSVC version above
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- Use the [pre-built binaries](https://github.com/ziglang/zig/wiki/How-to-build-LLVM,-libclang,-and-liblld-from-source#pre-built-binaries) or [build from source](https://github.com/ziglang/zig/wiki/How-to-build-LLVM,-libclang,-and-liblld-from-source#windows).
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#### Instructions
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@ -166,9 +168,7 @@ Note that you can
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mkdir build
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cd build
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cmake ..
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make
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make install
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bin/zig build --build-file ../build.zig test
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```
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##### MacOS
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@ -180,7 +180,6 @@ mkdir build
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cd build
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cmake .. -DCMAKE_PREFIX_PATH=/usr/local/Cellar/llvm/8.0.0
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make install
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bin/zig build --build-file ../build.zig test
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```
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##### Windows
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@ -224,25 +223,94 @@ use stage 1.
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./stage2/bin/zig build --build-file ../build.zig install -Drelease-fast
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```
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## Developing Zig
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## Contributing
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### Standard Library
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### Start a Project Using Zig
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One of the best ways you can contribute to Zig is to start using it for a
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personal project. Here are some great examples:
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* [Oxid](https://github.com/dbandstra/oxid) - arcade style game
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* [TM35-Metronome](https://github.com/TM35-Metronome) - tools for modifying and randomizing Pokémon games
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* [trOS](https://github.com/sjdh02/trOS) - tiny aarch64 baremetal OS thingy
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Without fail, these projects lead to discovering bugs and helping flesh out use
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cases, which lead to further design iterations of Zig. Importantly, each issue
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found this way comes with a real world motivations, so it is easy to explain
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your reasoning behind proposals and feature requests.
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Ideally, such a project will help you to learn new skills and add something
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to your personal portfolio at the same time.
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### Spread the Word
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Another way to contribute is to write about Zig, or speak about Zig at a
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conference, or do either of those things for your project which uses Zig.
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Here are some examples:
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* [Iterative Replacement of C with Zig](http://tiehuis.github.io/blog/zig1.html)
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* [The Right Tool for the Right Job: Redis Modules & Zig](https://www.youtube.com/watch?v=eCHM8-_poZY)
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Zig is a brand new language, with no advertising budget. Word of mouth is the
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only way people find out about the project, and the more people hear about it,
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the more people will use it, and the better chance we have to take over the
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world.
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### Finding Contributor Friendly Issues
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Please note that issues labeled
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[Proposal](https://github.com/ziglang/zig/issues?q=is%3Aissue+is%3Aopen+label%3Aproposal)
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but do not also have the
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[Accepted](https://github.com/ziglang/zig/issues?q=is%3Aissue+is%3Aopen+label%3Aaccepted)
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label are still under consideration, and efforts to implement such a proposal
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have a high risk of being wasted. If you are interested in a proposal which is
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still under consideration, please express your interest in the issue tracker,
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providing extra insights and considerations that others have not yet expressed.
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The most highly regarded argument in such a discussion is a real world use case.
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The issue label
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[Contributor Friendly](https://github.com/ziglang/zig/issues?q=is%3Aissue+is%3Aopen+label%3A%22contributor+friendly%22)
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exists to help contributors find issues that are "limited in scope and/or
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knowledge of Zig internals."
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### Editing Source Code
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First, build the Stage 1 compiler as described in [the Building section](#building).
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Then, make your changes to the standard library files in `std` (note: not
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`build/lib/zig/std`). To test changes to the standard library, do the following
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from the build directory:
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1. Run `make install` (on POSIX) or `msbuild -p:Configuration=Release INSTALL.vcxproj`
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(on Windows).
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2. Test your changes with `bin/zig test lib/zig/std/<changed file>` (e.g. `bin/zig test lib/zig/std/heap.zig`).
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When making changes to the standard library, be sure to edit the files in the
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`std` directory and not the installed copy in the build directory. If you add a
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new file to the standard library, you must also add the file path in
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CMakeLists.txt.
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Once your changes are finished, run all the zig tests from the build directory:
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To test changes, do the following from the build directory:
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```
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bin/zig build --build-file ../build.zig test -Dskip-release
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```
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1. Run `make install` (on POSIX) or
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`msbuild -p:Configuration=Release INSTALL.vcxproj` (on Windows).
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2. `bin/zig build --build-file ../build.zig test` (on POSIX) or
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`bin\zig.exe build --build-file ..\build.zig test` (on Windows).
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*Note: The `-Dskip-release` flag will skip running the longer test process that tests
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all possible build configurations. This shorter test process is good enough when
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submitting pull requests*
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That runs the whole test suite, which does a lot of extra testing that you
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likely won't always need, and can take upwards of 2 hours. This is what the
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CI server runs when you make a pull request.
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To save time, you can add the `--help` option to the `zig build` command and
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see what options are available. One of the most helpful ones is
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`-Dskip-release`. Adding this option to the command in step 2 above will take
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the time down from around 2 hours to about 6 minutes, and this is a good
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enough amount of testing before making a pull request.
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Another example is choosing a different set of things to test. For example,
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`test-std` instead of `test` will only run the standard library tests, and
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not the other ones. Combining this suggestion with the previous one, you could
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do this:
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`bin/zig build --build-file ../build.zig test-std -Dskip-release` (on POSIX) or
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`bin\zig.exe build --build-file ..\build.zig test-std -Dskip-release` (on Windows).
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This will run only the standard library tests, in debug mode only, for all
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targets (it will cross-compile the tests for non-native targets but not run
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them).
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When making changes to the compiler source code, the most helpful test step to
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run is `test-behavior`. When editing documentation it is `docs`. You can find
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this information and more in the `--help` menu.
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