zig/deps/lld/ELF/SymbolTable.h

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//===- SymbolTable.h --------------------------------------------*- C++ -*-===//
//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLD_ELF_SYMBOL_TABLE_H
#define LLD_ELF_SYMBOL_TABLE_H
#include "InputFiles.h"
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#include "Symbols.h"
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#include "lld/Common/Strings.h"
#include "llvm/ADT/CachedHashString.h"
#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/STLExtras.h"
namespace lld {
namespace elf {
// SymbolTable is a bucket of all known symbols, including defined,
// undefined, or lazy symbols (the last one is symbols in archive
// files whose archive members are not yet loaded).
//
// We put all symbols of all files to a SymbolTable, and the
// SymbolTable selects the "best" symbols if there are name
// conflicts. For example, obviously, a defined symbol is better than
// an undefined symbol. Or, if there's a conflict between a lazy and a
// undefined, it'll read an archive member to read a real definition
// to replace the lazy symbol. The logic is implemented in the
// add*() functions, which are called by input files as they are parsed. There
// is one add* function per symbol type.
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class SymbolTable {
public:
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void wrap(Symbol *sym, Symbol *real, Symbol *wrap);
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void forEachSymbol(llvm::function_ref<void(Symbol *)> fn) {
for (Symbol *sym : symVector)
if (!sym->isPlaceholder())
fn(sym);
}
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Symbol *insert(StringRef name);
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Symbol *addSymbol(const Symbol &New);
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void scanVersionScript();
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Symbol *find(StringRef name);
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void handleDynamicList();
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// Set of .so files to not link the same shared object file more than once.
llvm::DenseMap<StringRef, SharedFile *> soNames;
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// Comdat groups define "link once" sections. If two comdat groups have the
// same name, only one of them is linked, and the other is ignored. This map
// is used to uniquify them.
llvm::DenseMap<llvm::CachedHashStringRef, const InputFile *> comdatGroups;
private:
std::vector<Symbol *> findByVersion(SymbolVersion ver);
std::vector<Symbol *> findAllByVersion(SymbolVersion ver);
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llvm::StringMap<std::vector<Symbol *>> &getDemangledSyms();
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void assignExactVersion(SymbolVersion ver, uint16_t versionId,
StringRef versionName);
void assignWildcardVersion(SymbolVersion ver, uint16_t versionId);
// The order the global symbols are in is not defined. We can use an arbitrary
// order, but it has to be reproducible. That is true even when cross linking.
// The default hashing of StringRef produces different results on 32 and 64
// bit systems so we use a map to a vector. That is arbitrary, deterministic
// but a bit inefficient.
// FIXME: Experiment with passing in a custom hashing or sorting the symbols
// once symbol resolution is finished.
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llvm::DenseMap<llvm::CachedHashStringRef, int> symMap;
std::vector<Symbol *> symVector;
// A map from demangled symbol names to their symbol objects.
// This mapping is 1:N because two symbols with different versions
// can have the same name. We use this map to handle "extern C++ {}"
// directive in version scripts.
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llvm::Optional<llvm::StringMap<std::vector<Symbol *>>> demangledSyms;
};
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extern SymbolTable *symtab;
} // namespace elf
} // namespace lld
#endif