zig/test/cases/enum.zig

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fn enumType() {
@setFnTest(this);
const foo1 = Foo.One {13};
const foo2 = Foo.Two { Point { .x = 1234, .y = 5678, }};
const bar = Bar.B;
assert(bar == Bar.B);
assert(@memberCount(Foo) == 3);
assert(@memberCount(Bar) == 4);
const expected_foo_size = 16 + @sizeOf(usize);
assert(@sizeOf(Foo) == expected_foo_size);
assert(@sizeOf(Bar) == 1);
}
fn enumAsReturnValue () {
@setFnTest(this);
switch (returnAnInt(13)) {
Foo.One => |value| assert(value == 13),
else => @unreachable(),
}
}
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const Point = struct {
x: u64,
y: u64,
};
const Foo = enum {
One: i32,
Two: Point,
Three: void,
};
const Bar = enum {
A,
B,
C,
D,
};
fn returnAnInt(x: i32) -> Foo {
Foo.One { x }
}
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fn constantEnumWithPayload() {
@setFnTest(this);
var empty = AnEnumWithPayload.Empty;
var full = AnEnumWithPayload.Full {13};
shouldBeEmpty(empty);
shouldBeNotEmpty(full);
}
fn shouldBeEmpty(x: AnEnumWithPayload) {
switch (x) {
AnEnumWithPayload.Empty => {},
else => @unreachable(),
}
}
fn shouldBeNotEmpty(x: AnEnumWithPayload) {
switch (x) {
AnEnumWithPayload.Empty => @unreachable(),
else => {},
}
}
const AnEnumWithPayload = enum {
Empty,
Full: i32,
};
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const Number = enum {
Zero,
One,
Two,
Three,
Four,
};
fn enumToInt() {
@setFnTest(this);
shouldEqual(Number.Zero, 0);
shouldEqual(Number.One, 1);
shouldEqual(Number.Two, 2);
shouldEqual(Number.Three, 3);
shouldEqual(Number.Four, 4);
}
fn shouldEqual(n: Number, expected: usize) {
assert(usize(n) == expected);
}
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// TODO import from std
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fn assert(ok: bool) {
if (!ok)
@unreachable();
}