zig/lib/std/net/test.zig

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std lib networking improvements, especially non-blocking I/O * delete the std/event/net directory * `std.event.Loop.waitUntilFdReadable` and related functions no longer have possibility of failure. On Linux, they fall back to poll() and then fall back to sleep(). * add some missing `noasync` decorations in `std.event.Loop` * redo the `std.net.Server` API. it's quite nice now, but shutdown does not work cleanly. There is a race condition with close() that I am actively working on. * move `std.io.OutStream` to its own file to match `std.io.InStream`. I started working on making `write` integrated with evented I/O, but it got tricky so I backed off and filed #3557. However I did integrate `std.os.writev` and `std.os.pwritev` with evented I/O. * add `std.Target.stack_align` * move networking tests to `lib/std/net/test.zig` * add `std.net.tcpConnectToHost` and `std.net.tcpConnectToAddress`. * rename `error.UnknownName` to `error.UnknownHostName` within the context of DNS resolution. * add `std.os.readv`, which is integrated with evented I/O. * `std.os.preadv`, is now integrated with evented I/O. * `std.os.accept4` now asserts that ENOTSOCK and EOPNOTSUPP never occur (misuse of API), instead of returning errors. * `std.os.connect` is now integrated with evented I/O. `std.os.connect_async` is gone. Just use `std.os.connect`. * fix false positive dependency loop regarding async function frames * add more compile notes to help when dependency loops occur in determining whether a function is async. * ir: change an assert to ir_assert to make it easier to find workarounds for when such an assert is triggered. In this case it was trying to parse an IPv4 address at comptime.
2019-10-30 10:59:30 +08:00
const std = @import("../std.zig");
const net = std.net;
const mem = std.mem;
const testing = std.testing;
make std.net more portable * Delete `std.net.TmpWinAddr`. I don't think that was ever meant to be a real thing. * Delete `std.net.OsAddress`. This abstraction was not helpful. * Rename `std.net.Address` to `std.net.IpAddress`. It is now an extern union of IPv4 and IPv6 addresses. * Move `std.net.parseIp4` and `std.net.parseIp6` to the `std.net.IpAddress` namespace. They now return `IpAddress` instead of `u32` and `std.net.Ip6Addr`, which is deleted. * Add `std.net.IpAddress.parse` which accepts a port and parses either an IPv4 or IPv6 address. * Add `std.net.IpAddress.parseExpectingFamily` which additionally accepts a `family` parameter. * `std.net.IpAddress.initIp4` and `std.net.IpAddress.initIp6` are improved to directly take the address fields instead of a weird in-between type. * `std.net.IpAddress.port` is renamed to `std.net.IpAddress.getPort`. * Added `std.net.IpAddress.setPort`. * `os.sockaddr` struct on all targets is improved to match the corresponding system struct. Previously I had made it a union of sockaddr_in, sockaddr_in6, and sockaddr_un. The new abstraction for this is now `std.net.IpAddress`. * `os.sockaddr` and related bits are added for Windows. * `os.sockaddr` and related bits now have the `zero` fields default to zero initialization, and `len` fields default to the correct size. This is enough to abstract the differences across targets, and so no more switch on the target OS is needed in `std.net.IpAddress`. * Add the missing `os.sockaddr_un` on FreeBSD and NetBSD. * `std.net.IpAddress.initPosix` now takes a pointer to `os.sockaddr`.
2019-10-31 07:27:42 +08:00
test "parse and render IPv6 addresses" {
const addr = try net.IpAddress.parseIp6("FF01:0:0:0:0:0:0:FB", 80);
std lib networking improvements, especially non-blocking I/O * delete the std/event/net directory * `std.event.Loop.waitUntilFdReadable` and related functions no longer have possibility of failure. On Linux, they fall back to poll() and then fall back to sleep(). * add some missing `noasync` decorations in `std.event.Loop` * redo the `std.net.Server` API. it's quite nice now, but shutdown does not work cleanly. There is a race condition with close() that I am actively working on. * move `std.io.OutStream` to its own file to match `std.io.InStream`. I started working on making `write` integrated with evented I/O, but it got tricky so I backed off and filed #3557. However I did integrate `std.os.writev` and `std.os.pwritev` with evented I/O. * add `std.Target.stack_align` * move networking tests to `lib/std/net/test.zig` * add `std.net.tcpConnectToHost` and `std.net.tcpConnectToAddress`. * rename `error.UnknownName` to `error.UnknownHostName` within the context of DNS resolution. * add `std.os.readv`, which is integrated with evented I/O. * `std.os.preadv`, is now integrated with evented I/O. * `std.os.accept4` now asserts that ENOTSOCK and EOPNOTSUPP never occur (misuse of API), instead of returning errors. * `std.os.connect` is now integrated with evented I/O. `std.os.connect_async` is gone. Just use `std.os.connect`. * fix false positive dependency loop regarding async function frames * add more compile notes to help when dependency loops occur in determining whether a function is async. * ir: change an assert to ir_assert to make it easier to find workarounds for when such an assert is triggered. In this case it was trying to parse an IPv4 address at comptime.
2019-10-30 10:59:30 +08:00
var buf: [100]u8 = undefined;
const printed = try std.fmt.bufPrint(&buf, "{}", addr);
std.testing.expect(mem.eql(u8, "[ff01::fb]:80", printed));
}
make std.net more portable * Delete `std.net.TmpWinAddr`. I don't think that was ever meant to be a real thing. * Delete `std.net.OsAddress`. This abstraction was not helpful. * Rename `std.net.Address` to `std.net.IpAddress`. It is now an extern union of IPv4 and IPv6 addresses. * Move `std.net.parseIp4` and `std.net.parseIp6` to the `std.net.IpAddress` namespace. They now return `IpAddress` instead of `u32` and `std.net.Ip6Addr`, which is deleted. * Add `std.net.IpAddress.parse` which accepts a port and parses either an IPv4 or IPv6 address. * Add `std.net.IpAddress.parseExpectingFamily` which additionally accepts a `family` parameter. * `std.net.IpAddress.initIp4` and `std.net.IpAddress.initIp6` are improved to directly take the address fields instead of a weird in-between type. * `std.net.IpAddress.port` is renamed to `std.net.IpAddress.getPort`. * Added `std.net.IpAddress.setPort`. * `os.sockaddr` struct on all targets is improved to match the corresponding system struct. Previously I had made it a union of sockaddr_in, sockaddr_in6, and sockaddr_un. The new abstraction for this is now `std.net.IpAddress`. * `os.sockaddr` and related bits are added for Windows. * `os.sockaddr` and related bits now have the `zero` fields default to zero initialization, and `len` fields default to the correct size. This is enough to abstract the differences across targets, and so no more switch on the target OS is needed in `std.net.IpAddress`. * Add the missing `os.sockaddr_un` on FreeBSD and NetBSD. * `std.net.IpAddress.initPosix` now takes a pointer to `os.sockaddr`.
2019-10-31 07:27:42 +08:00
test "parse and render IPv4 addresses" {
var buffer: [18]u8 = undefined;
for ([_][]const u8{
"0.0.0.0",
"255.255.255.255",
"1.2.3.4",
"123.255.0.91",
make std.net more portable * Delete `std.net.TmpWinAddr`. I don't think that was ever meant to be a real thing. * Delete `std.net.OsAddress`. This abstraction was not helpful. * Rename `std.net.Address` to `std.net.IpAddress`. It is now an extern union of IPv4 and IPv6 addresses. * Move `std.net.parseIp4` and `std.net.parseIp6` to the `std.net.IpAddress` namespace. They now return `IpAddress` instead of `u32` and `std.net.Ip6Addr`, which is deleted. * Add `std.net.IpAddress.parse` which accepts a port and parses either an IPv4 or IPv6 address. * Add `std.net.IpAddress.parseExpectingFamily` which additionally accepts a `family` parameter. * `std.net.IpAddress.initIp4` and `std.net.IpAddress.initIp6` are improved to directly take the address fields instead of a weird in-between type. * `std.net.IpAddress.port` is renamed to `std.net.IpAddress.getPort`. * Added `std.net.IpAddress.setPort`. * `os.sockaddr` struct on all targets is improved to match the corresponding system struct. Previously I had made it a union of sockaddr_in, sockaddr_in6, and sockaddr_un. The new abstraction for this is now `std.net.IpAddress`. * `os.sockaddr` and related bits are added for Windows. * `os.sockaddr` and related bits now have the `zero` fields default to zero initialization, and `len` fields default to the correct size. This is enough to abstract the differences across targets, and so no more switch on the target OS is needed in `std.net.IpAddress`. * Add the missing `os.sockaddr_un` on FreeBSD and NetBSD. * `std.net.IpAddress.initPosix` now takes a pointer to `os.sockaddr`.
2019-10-31 07:27:42 +08:00
"127.0.0.1",
}) |ip| {
make std.net more portable * Delete `std.net.TmpWinAddr`. I don't think that was ever meant to be a real thing. * Delete `std.net.OsAddress`. This abstraction was not helpful. * Rename `std.net.Address` to `std.net.IpAddress`. It is now an extern union of IPv4 and IPv6 addresses. * Move `std.net.parseIp4` and `std.net.parseIp6` to the `std.net.IpAddress` namespace. They now return `IpAddress` instead of `u32` and `std.net.Ip6Addr`, which is deleted. * Add `std.net.IpAddress.parse` which accepts a port and parses either an IPv4 or IPv6 address. * Add `std.net.IpAddress.parseExpectingFamily` which additionally accepts a `family` parameter. * `std.net.IpAddress.initIp4` and `std.net.IpAddress.initIp6` are improved to directly take the address fields instead of a weird in-between type. * `std.net.IpAddress.port` is renamed to `std.net.IpAddress.getPort`. * Added `std.net.IpAddress.setPort`. * `os.sockaddr` struct on all targets is improved to match the corresponding system struct. Previously I had made it a union of sockaddr_in, sockaddr_in6, and sockaddr_un. The new abstraction for this is now `std.net.IpAddress`. * `os.sockaddr` and related bits are added for Windows. * `os.sockaddr` and related bits now have the `zero` fields default to zero initialization, and `len` fields default to the correct size. This is enough to abstract the differences across targets, and so no more switch on the target OS is needed in `std.net.IpAddress`. * Add the missing `os.sockaddr_un` on FreeBSD and NetBSD. * `std.net.IpAddress.initPosix` now takes a pointer to `os.sockaddr`.
2019-10-31 07:27:42 +08:00
var addr = net.IpAddress.parseIp4(ip, 0);
var newIp = std.fmt.bufPrint(buffer[0..], "{}", addr) catch unreachable;
std.testing.expect(std.mem.eql(u8, ip, newIp[0 .. newIp.len - 2]));
}
make std.net more portable * Delete `std.net.TmpWinAddr`. I don't think that was ever meant to be a real thing. * Delete `std.net.OsAddress`. This abstraction was not helpful. * Rename `std.net.Address` to `std.net.IpAddress`. It is now an extern union of IPv4 and IPv6 addresses. * Move `std.net.parseIp4` and `std.net.parseIp6` to the `std.net.IpAddress` namespace. They now return `IpAddress` instead of `u32` and `std.net.Ip6Addr`, which is deleted. * Add `std.net.IpAddress.parse` which accepts a port and parses either an IPv4 or IPv6 address. * Add `std.net.IpAddress.parseExpectingFamily` which additionally accepts a `family` parameter. * `std.net.IpAddress.initIp4` and `std.net.IpAddress.initIp6` are improved to directly take the address fields instead of a weird in-between type. * `std.net.IpAddress.port` is renamed to `std.net.IpAddress.getPort`. * Added `std.net.IpAddress.setPort`. * `os.sockaddr` struct on all targets is improved to match the corresponding system struct. Previously I had made it a union of sockaddr_in, sockaddr_in6, and sockaddr_un. The new abstraction for this is now `std.net.IpAddress`. * `os.sockaddr` and related bits are added for Windows. * `os.sockaddr` and related bits now have the `zero` fields default to zero initialization, and `len` fields default to the correct size. This is enough to abstract the differences across targets, and so no more switch on the target OS is needed in `std.net.IpAddress`. * Add the missing `os.sockaddr_un` on FreeBSD and NetBSD. * `std.net.IpAddress.initPosix` now takes a pointer to `os.sockaddr`.
2019-10-31 07:27:42 +08:00
testing.expectError(error.Overflow, net.IpAddress.parseIp4("256.0.0.1", 0));
testing.expectError(error.InvalidCharacter, net.IpAddress.parseIp4("x.0.0.1", 0));
testing.expectError(error.InvalidEnd, net.IpAddress.parseIp4("127.0.0.1.1", 0));
testing.expectError(error.Incomplete, net.IpAddress.parseIp4("127.0.0.", 0));
testing.expectError(error.InvalidCharacter, net.IpAddress.parseIp4("100..0.1", 0));
}
2019-10-31 00:16:47 +08:00
test "resolve DNS" {
if (std.builtin.os == .windows) {
// DNS resolution not implemented on Windows yet.
return error.SkipZigTest;
}
var buf: [1000 * 10]u8 = undefined;
const a = &std.heap.FixedBufferAllocator.init(&buf).allocator;
const address_list = net.getAddressList(a, "example.com", 80) catch |err| switch (err) {
// The tests are required to work even when there is no Internet connection,
// so some of these errors we must accept and skip the test.
error.UnknownHostName => return error.SkipZigTest,
error.TemporaryNameServerFailure => return error.SkipZigTest,
else => return err,
};
address_list.deinit();
}
std lib networking improvements, especially non-blocking I/O * delete the std/event/net directory * `std.event.Loop.waitUntilFdReadable` and related functions no longer have possibility of failure. On Linux, they fall back to poll() and then fall back to sleep(). * add some missing `noasync` decorations in `std.event.Loop` * redo the `std.net.Server` API. it's quite nice now, but shutdown does not work cleanly. There is a race condition with close() that I am actively working on. * move `std.io.OutStream` to its own file to match `std.io.InStream`. I started working on making `write` integrated with evented I/O, but it got tricky so I backed off and filed #3557. However I did integrate `std.os.writev` and `std.os.pwritev` with evented I/O. * add `std.Target.stack_align` * move networking tests to `lib/std/net/test.zig` * add `std.net.tcpConnectToHost` and `std.net.tcpConnectToAddress`. * rename `error.UnknownName` to `error.UnknownHostName` within the context of DNS resolution. * add `std.os.readv`, which is integrated with evented I/O. * `std.os.preadv`, is now integrated with evented I/O. * `std.os.accept4` now asserts that ENOTSOCK and EOPNOTSUPP never occur (misuse of API), instead of returning errors. * `std.os.connect` is now integrated with evented I/O. `std.os.connect_async` is gone. Just use `std.os.connect`. * fix false positive dependency loop regarding async function frames * add more compile notes to help when dependency loops occur in determining whether a function is async. * ir: change an assert to ir_assert to make it easier to find workarounds for when such an assert is triggered. In this case it was trying to parse an IPv4 address at comptime.
2019-10-30 10:59:30 +08:00
test "listen on a port, send bytes, receive bytes" {
if (std.builtin.os != .linux) {
// TODO build abstractions for other operating systems
return error.SkipZigTest;
}
if (std.io.mode != .evented) {
// TODO add ability to run tests in non-blocking I/O mode
return error.SkipZigTest;
}
// TODO doing this at comptime crashed the compiler
make std.net more portable * Delete `std.net.TmpWinAddr`. I don't think that was ever meant to be a real thing. * Delete `std.net.OsAddress`. This abstraction was not helpful. * Rename `std.net.Address` to `std.net.IpAddress`. It is now an extern union of IPv4 and IPv6 addresses. * Move `std.net.parseIp4` and `std.net.parseIp6` to the `std.net.IpAddress` namespace. They now return `IpAddress` instead of `u32` and `std.net.Ip6Addr`, which is deleted. * Add `std.net.IpAddress.parse` which accepts a port and parses either an IPv4 or IPv6 address. * Add `std.net.IpAddress.parseExpectingFamily` which additionally accepts a `family` parameter. * `std.net.IpAddress.initIp4` and `std.net.IpAddress.initIp6` are improved to directly take the address fields instead of a weird in-between type. * `std.net.IpAddress.port` is renamed to `std.net.IpAddress.getPort`. * Added `std.net.IpAddress.setPort`. * `os.sockaddr` struct on all targets is improved to match the corresponding system struct. Previously I had made it a union of sockaddr_in, sockaddr_in6, and sockaddr_un. The new abstraction for this is now `std.net.IpAddress`. * `os.sockaddr` and related bits are added for Windows. * `os.sockaddr` and related bits now have the `zero` fields default to zero initialization, and `len` fields default to the correct size. This is enough to abstract the differences across targets, and so no more switch on the target OS is needed in `std.net.IpAddress`. * Add the missing `os.sockaddr_un` on FreeBSD and NetBSD. * `std.net.IpAddress.initPosix` now takes a pointer to `os.sockaddr`.
2019-10-31 07:27:42 +08:00
const localhost = net.IpAddress.parse("127.0.0.1", 0);
std lib networking improvements, especially non-blocking I/O * delete the std/event/net directory * `std.event.Loop.waitUntilFdReadable` and related functions no longer have possibility of failure. On Linux, they fall back to poll() and then fall back to sleep(). * add some missing `noasync` decorations in `std.event.Loop` * redo the `std.net.Server` API. it's quite nice now, but shutdown does not work cleanly. There is a race condition with close() that I am actively working on. * move `std.io.OutStream` to its own file to match `std.io.InStream`. I started working on making `write` integrated with evented I/O, but it got tricky so I backed off and filed #3557. However I did integrate `std.os.writev` and `std.os.pwritev` with evented I/O. * add `std.Target.stack_align` * move networking tests to `lib/std/net/test.zig` * add `std.net.tcpConnectToHost` and `std.net.tcpConnectToAddress`. * rename `error.UnknownName` to `error.UnknownHostName` within the context of DNS resolution. * add `std.os.readv`, which is integrated with evented I/O. * `std.os.preadv`, is now integrated with evented I/O. * `std.os.accept4` now asserts that ENOTSOCK and EOPNOTSUPP never occur (misuse of API), instead of returning errors. * `std.os.connect` is now integrated with evented I/O. `std.os.connect_async` is gone. Just use `std.os.connect`. * fix false positive dependency loop regarding async function frames * add more compile notes to help when dependency loops occur in determining whether a function is async. * ir: change an assert to ir_assert to make it easier to find workarounds for when such an assert is triggered. In this case it was trying to parse an IPv4 address at comptime.
2019-10-30 10:59:30 +08:00
var server = net.TcpServer.init(net.TcpServer.Options{});
std lib networking improvements, especially non-blocking I/O * delete the std/event/net directory * `std.event.Loop.waitUntilFdReadable` and related functions no longer have possibility of failure. On Linux, they fall back to poll() and then fall back to sleep(). * add some missing `noasync` decorations in `std.event.Loop` * redo the `std.net.Server` API. it's quite nice now, but shutdown does not work cleanly. There is a race condition with close() that I am actively working on. * move `std.io.OutStream` to its own file to match `std.io.InStream`. I started working on making `write` integrated with evented I/O, but it got tricky so I backed off and filed #3557. However I did integrate `std.os.writev` and `std.os.pwritev` with evented I/O. * add `std.Target.stack_align` * move networking tests to `lib/std/net/test.zig` * add `std.net.tcpConnectToHost` and `std.net.tcpConnectToAddress`. * rename `error.UnknownName` to `error.UnknownHostName` within the context of DNS resolution. * add `std.os.readv`, which is integrated with evented I/O. * `std.os.preadv`, is now integrated with evented I/O. * `std.os.accept4` now asserts that ENOTSOCK and EOPNOTSUPP never occur (misuse of API), instead of returning errors. * `std.os.connect` is now integrated with evented I/O. `std.os.connect_async` is gone. Just use `std.os.connect`. * fix false positive dependency loop regarding async function frames * add more compile notes to help when dependency loops occur in determining whether a function is async. * ir: change an assert to ir_assert to make it easier to find workarounds for when such an assert is triggered. In this case it was trying to parse an IPv4 address at comptime.
2019-10-30 10:59:30 +08:00
defer server.deinit();
try server.listen(localhost);
var server_frame = async testServer(&server);
var client_frame = async testClient(server.listen_address);
try await server_frame;
try await client_frame;
}
make std.net more portable * Delete `std.net.TmpWinAddr`. I don't think that was ever meant to be a real thing. * Delete `std.net.OsAddress`. This abstraction was not helpful. * Rename `std.net.Address` to `std.net.IpAddress`. It is now an extern union of IPv4 and IPv6 addresses. * Move `std.net.parseIp4` and `std.net.parseIp6` to the `std.net.IpAddress` namespace. They now return `IpAddress` instead of `u32` and `std.net.Ip6Addr`, which is deleted. * Add `std.net.IpAddress.parse` which accepts a port and parses either an IPv4 or IPv6 address. * Add `std.net.IpAddress.parseExpectingFamily` which additionally accepts a `family` parameter. * `std.net.IpAddress.initIp4` and `std.net.IpAddress.initIp6` are improved to directly take the address fields instead of a weird in-between type. * `std.net.IpAddress.port` is renamed to `std.net.IpAddress.getPort`. * Added `std.net.IpAddress.setPort`. * `os.sockaddr` struct on all targets is improved to match the corresponding system struct. Previously I had made it a union of sockaddr_in, sockaddr_in6, and sockaddr_un. The new abstraction for this is now `std.net.IpAddress`. * `os.sockaddr` and related bits are added for Windows. * `os.sockaddr` and related bits now have the `zero` fields default to zero initialization, and `len` fields default to the correct size. This is enough to abstract the differences across targets, and so no more switch on the target OS is needed in `std.net.IpAddress`. * Add the missing `os.sockaddr_un` on FreeBSD and NetBSD. * `std.net.IpAddress.initPosix` now takes a pointer to `os.sockaddr`.
2019-10-31 07:27:42 +08:00
fn testClient(addr: net.IpAddress) anyerror!void {
std lib networking improvements, especially non-blocking I/O * delete the std/event/net directory * `std.event.Loop.waitUntilFdReadable` and related functions no longer have possibility of failure. On Linux, they fall back to poll() and then fall back to sleep(). * add some missing `noasync` decorations in `std.event.Loop` * redo the `std.net.Server` API. it's quite nice now, but shutdown does not work cleanly. There is a race condition with close() that I am actively working on. * move `std.io.OutStream` to its own file to match `std.io.InStream`. I started working on making `write` integrated with evented I/O, but it got tricky so I backed off and filed #3557. However I did integrate `std.os.writev` and `std.os.pwritev` with evented I/O. * add `std.Target.stack_align` * move networking tests to `lib/std/net/test.zig` * add `std.net.tcpConnectToHost` and `std.net.tcpConnectToAddress`. * rename `error.UnknownName` to `error.UnknownHostName` within the context of DNS resolution. * add `std.os.readv`, which is integrated with evented I/O. * `std.os.preadv`, is now integrated with evented I/O. * `std.os.accept4` now asserts that ENOTSOCK and EOPNOTSUPP never occur (misuse of API), instead of returning errors. * `std.os.connect` is now integrated with evented I/O. `std.os.connect_async` is gone. Just use `std.os.connect`. * fix false positive dependency loop regarding async function frames * add more compile notes to help when dependency loops occur in determining whether a function is async. * ir: change an assert to ir_assert to make it easier to find workarounds for when such an assert is triggered. In this case it was trying to parse an IPv4 address at comptime.
2019-10-30 10:59:30 +08:00
const socket_file = try net.tcpConnectToAddress(addr);
defer socket_file.close();
var buf: [100]u8 = undefined;
const len = try socket_file.read(&buf);
const msg = buf[0..len];
testing.expect(mem.eql(u8, msg, "hello from server\n"));
}
fn testServer(server: *net.TcpServer) anyerror!void {
var client_file = try server.accept();
std lib networking improvements, especially non-blocking I/O * delete the std/event/net directory * `std.event.Loop.waitUntilFdReadable` and related functions no longer have possibility of failure. On Linux, they fall back to poll() and then fall back to sleep(). * add some missing `noasync` decorations in `std.event.Loop` * redo the `std.net.Server` API. it's quite nice now, but shutdown does not work cleanly. There is a race condition with close() that I am actively working on. * move `std.io.OutStream` to its own file to match `std.io.InStream`. I started working on making `write` integrated with evented I/O, but it got tricky so I backed off and filed #3557. However I did integrate `std.os.writev` and `std.os.pwritev` with evented I/O. * add `std.Target.stack_align` * move networking tests to `lib/std/net/test.zig` * add `std.net.tcpConnectToHost` and `std.net.tcpConnectToAddress`. * rename `error.UnknownName` to `error.UnknownHostName` within the context of DNS resolution. * add `std.os.readv`, which is integrated with evented I/O. * `std.os.preadv`, is now integrated with evented I/O. * `std.os.accept4` now asserts that ENOTSOCK and EOPNOTSUPP never occur (misuse of API), instead of returning errors. * `std.os.connect` is now integrated with evented I/O. `std.os.connect_async` is gone. Just use `std.os.connect`. * fix false positive dependency loop regarding async function frames * add more compile notes to help when dependency loops occur in determining whether a function is async. * ir: change an assert to ir_assert to make it easier to find workarounds for when such an assert is triggered. In this case it was trying to parse an IPv4 address at comptime.
2019-10-30 10:59:30 +08:00
const stream = &client_file.outStream().stream;
try stream.print("hello from server\n");
}