62 lines
2.0 KiB
Zig
62 lines
2.0 KiB
Zig
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const std = @import("std");
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// TODO codegen pretends that Module is renamed to Build because I plan to
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// do that refactor at some point
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const Build = @import("module.zig").Module;
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// we go through llvm instead of c for 2 reasons:
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// 1. to avoid accidentally calling the non-thread-safe functions
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// 2. patch up some of the types to remove nullability
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const llvm = @import("llvm.zig");
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const ir = @import("ir.zig");
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const Value = @import("value.zig").Value;
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const Type = @import("type.zig").Type;
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const event = std.event;
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pub async fn renderToLlvm(build: *Build, fn_val: *Value.Fn, code: *ir.Code) !void {
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fn_val.base.ref();
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defer fn_val.base.deref(build);
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defer code.destroy(build.a());
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const llvm_handle = try build.event_loop_local.getAnyLlvmContext();
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defer llvm_handle.release(build.event_loop_local);
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const context = llvm_handle.node.data;
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const module = llvm.ModuleCreateWithNameInContext(build.name.ptr(), context) orelse return error.OutOfMemory;
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defer llvm.DisposeModule(module);
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const builder = llvm.CreateBuilderInContext(context) orelse return error.OutOfMemory;
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defer llvm.DisposeBuilder(builder);
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var cunit = CompilationUnit{
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.build = build,
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.module = module,
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.builder = builder,
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.context = context,
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.lock = event.Lock.init(build.loop),
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};
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try renderToLlvmModule(&cunit, fn_val, code);
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if (build.verbose_llvm_ir) {
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llvm.DumpModule(cunit.module);
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}
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}
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pub const CompilationUnit = struct {
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build: *Build,
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module: llvm.ModuleRef,
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builder: llvm.BuilderRef,
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context: llvm.ContextRef,
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lock: event.Lock,
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fn a(self: *CompilationUnit) *std.mem.Allocator {
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return self.build.a();
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}
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};
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pub fn renderToLlvmModule(cunit: *CompilationUnit, fn_val: *Value.Fn, code: *ir.Code) !void {
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// TODO audit more of codegen.cpp:fn_llvm_value and port more logic
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const llvm_fn_type = try fn_val.base.typeof.getLlvmType(cunit);
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const llvm_fn = llvm.AddFunction(cunit.module, fn_val.symbol_name.ptr(), llvm_fn_type);
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}
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