lua/tests/ConstraintGeneratorFixture.cpp
2024-02-15 21:55:04 +08:00

40 lines
1.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "ConstraintGeneratorFixture.h"
#include "ScopedFlags.h"
LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution);
namespace Luau
{
ConstraintGeneratorFixture::ConstraintGeneratorFixture()
: Fixture()
, mainModule(new Module)
, forceTheFlag{FFlag::DebugLuauDeferredConstraintResolution, true}
{
mainModule->name = "MainModule";
mainModule->humanReadableName = "MainModule";
BlockedTypePack::nextIndex = 0;
}
void ConstraintGeneratorFixture::generateConstraints(const std::string& code)
{
AstStatBlock* root = parse(code);
dfg = std::make_unique<DataFlowGraph>(DataFlowGraphBuilder::build(root, NotNull{&ice}));
cg = std::make_unique<ConstraintGenerator>(mainModule, NotNull{&normalizer}, NotNull(&moduleResolver), builtinTypes, NotNull(&ice),
frontend.globals.globalScope, /*prepareModuleScope*/ nullptr, &logger, NotNull{dfg.get()}, std::vector<RequireCycle>());
cg->visitModuleRoot(root);
rootScope = cg->rootScope;
constraints = Luau::borrowConstraints(cg->constraints);
}
void ConstraintGeneratorFixture::solve(const std::string& code)
{
generateConstraints(code);
ConstraintSolver cs{NotNull{&normalizer}, NotNull{rootScope}, constraints, "MainModule", NotNull(&moduleResolver), {}, &logger, {}};
cs.run();
}
} // namespace Luau