known-folders/known-folders.zig

322 lines
14 KiB
Zig

const std = @import("std");
const root = @import("root");
pub const KnownFolder = enum {
home,
documents,
pictures,
music,
videos,
desktop,
downloads,
public,
fonts,
app_menu,
cache,
roaming_configuration,
local_configuration,
data,
runtime,
executable_dir,
};
// Explicitly define possible errors to make it clearer what callers need to handle
pub const Error = error{ ParseError, OutOfMemory };
pub const KnownFolderConfig = struct {
xdg_on_mac: bool = false,
};
/// Returns a directory handle, or, if the folder does not exist, `null`.
pub fn open(allocator: *std.mem.Allocator, folder: KnownFolder, args: std.fs.Dir.OpenDirOptions) (std.fs.Dir.OpenError || Error)!?std.fs.Dir {
var path_or_null = try getPath(allocator, folder);
if (path_or_null) |path| {
defer allocator.free(path);
return try std.fs.cwd().openDir(path, args);
} else {
return null;
}
}
/// Returns the path to the folder or, if the folder does not exist, `null`.
pub fn getPath(allocator: *std.mem.Allocator, folder: KnownFolder) Error!?[]const u8 {
if (folder == .executable_dir) {
return std.fs.selfExeDirPathAlloc(allocator) catch |err| switch (err) {
error.OutOfMemory => return error.OutOfMemory,
else => null,
};
}
// used for temporary allocations
var arena = std.heap.ArenaAllocator.init(allocator);
defer arena.deinit();
switch (std.builtin.os.tag) {
.windows => {
const folder_spec = windows_folder_spec.get(folder);
switch (folder_spec) {
.by_guid => |guid| {
var dir_path_ptr: [*:0]u16 = undefined;
switch (std.os.windows.shell32.SHGetKnownFolderPath(
&guid,
std.os.windows.KF_FLAG_CREATE, // TODO: Chose sane option here?
null,
&dir_path_ptr,
)) {
std.os.windows.S_OK => {
defer std.os.windows.ole32.CoTaskMemFree(@ptrCast(*c_void, dir_path_ptr));
const global_dir = std.unicode.utf16leToUtf8Alloc(allocator, std.mem.spanZ(dir_path_ptr)) catch |err| switch (err) {
error.UnexpectedSecondSurrogateHalf => return null,
error.ExpectedSecondSurrogateHalf => return null,
error.DanglingSurrogateHalf => return null,
error.OutOfMemory => return error.OutOfMemory,
};
return global_dir;
},
std.os.windows.E_OUTOFMEMORY => return error.OutOfMemory,
else => return null,
}
},
.by_env => |env_path| {
if (env_path.subdir) |sub_dir| {
const root_path = std.process.getEnvVarOwned(&arena.allocator, env_path.env_var) catch |err| switch (err) {
error.EnvironmentVariableNotFound => return null,
error.InvalidUtf8 => return null,
error.OutOfMemory => |e| return e,
};
return try std.fs.path.join(allocator, &[_][]const u8{ root_path, sub_dir });
} else {
return std.process.getEnvVarOwned(allocator, env_path.env_var) catch |err| switch (err) {
error.EnvironmentVariableNotFound => return null,
error.InvalidUtf8 => return null,
error.OutOfMemory => |e| return e,
};
}
},
}
},
.macosx => {
if (@hasDecl(root, "known_folders_config") and root.known_folders_config.xdg_on_mac) {
return getPathXdg(allocator, &arena, folder);
}
const folder_spec = mac_folder_spec.get(folder);
const home_dir = if (std.os.getenv("HOME")) |home|
home
else
return null;
if (folder_spec.suffix) |suffix| {
return try std.fs.path.join(allocator, &[_][]const u8{ home_dir, suffix });
} else {
return try std.mem.dupe(allocator, u8, home_dir);
}
},
// Assume unix derivatives with XDG
else => {
return getPathXdg(allocator, &arena, folder);
},
}
unreachable;
}
fn getPathXdg(allocator: *std.mem.Allocator, arena: *std.heap.ArenaAllocator, folder: KnownFolder) Error!?[]const u8 {
const folder_spec = xdg_folder_spec.get(folder);
var env_opt = std.os.getenv(folder_spec.env.name);
// TODO: add caching so we only need to read once in a run
if (env_opt == null and folder_spec.env.user_dir) block: {
const config_dir = open(&arena.allocator, .local_configuration, .{}) catch null orelse break :block;
const home = std.os.getenv("HOME") orelse break :block;
const user_dirs = config_dir.openFile("user-dirs.dirs", .{}) catch null orelse break :block;
var read: [1024 * 8]u8 = undefined;
_ = user_dirs.readAll(&read) catch null orelse break :block;
const start = folder_spec.env.name.len + "=\"$HOME".len;
var line_it = std.mem.split(&read, "\n");
while (line_it.next()) |line| {
if (std.mem.startsWith(u8, line, folder_spec.env.name)) {
const end = line.len - 1;
if (start >= end) {
return error.ParseError;
}
var subdir = line[start..end];
env_opt = std.mem.concat(&arena.allocator, u8, &[_][]const u8{ home, subdir }) catch null;
break;
}
}
}
if (env_opt) |env| {
if (folder_spec.env.suffix) |suffix| {
return try std.mem.concat(allocator, u8, &[_][]const u8{ env, suffix });
} else {
// TODO: this allocation is not necessary but else this cannot be freed by the allocator
return try std.mem.dupe(allocator, u8, env);
}
} else if (folder_spec.default) |default| {
if (std.os.getenv("HOME")) |home| {
return try std.mem.concat(allocator, u8, &[_][]const u8{ home, default });
} else {
return null;
}
} else {
return null;
}
}
/// Contains the GUIDs for each available known-folder on windows
const WindowsFolderSpec = union(enum) {
by_guid: std.os.windows.GUID,
by_env: struct {
env_var: []const u8,
subdir: ?[]const u8,
},
};
/// Contains the xdg environment variable amd the default value for each available known-folder on windows
const XdgFolderSpec = struct {
env: struct {
name: []const u8,
user_dir: bool,
suffix: ?[]const u8,
},
default: ?[]const u8,
};
/// Contains the folder items for MacOS X
const MacFolderSpec = struct {
suffix: ?[]const u8,
};
/// This returns a struct type with one field per KnownFolder of type `T`.
/// used for storing different config data per field
fn KnownFolderSpec(comptime T: type) type {
return struct {
const Self = @This();
home: T,
documents: T,
pictures: T,
music: T,
videos: T,
desktop: T,
downloads: T,
public: T,
fonts: T,
app_menu: T,
cache: T,
roaming_configuration: T,
local_configuration: T,
data: T,
runtime: T,
fn get(self: Self, folder: KnownFolder) T {
inline for (std.meta.fields(Self)) |fld| {
if (folder == @field(KnownFolder, fld.name))
return @field(self, fld.name);
}
unreachable;
}
};
}
/// Stores how to find each known folder on windows.
const windows_folder_spec = comptime blk: {
// workaround for zig eval branch quota when parsing the GUIDs
@setEvalBranchQuota(10_000);
break :blk KnownFolderSpec(WindowsFolderSpec){
.home = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{5E6C858F-0E22-4760-9AFE-EA3317B67173}") }, // FOLDERID_Profile
.documents = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{FDD39AD0-238F-46AF-ADB4-6C85480369C7}") }, // FOLDERID_Documents
.pictures = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{33E28130-4E1E-4676-835A-98395C3BC3BB}") }, // FOLDERID_Pictures
.music = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{4BD8D571-6D19-48D3-BE97-422220080E43}") }, // FOLDERID_Music
.videos = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{18989B1D-99B5-455B-841C-AB7C74E4DDFC}") }, // FOLDERID_Videos
.desktop = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{B4BFCC3A-DB2C-424C-B029-7FE99A87C641}") }, // FOLDERID_Desktop
.downloads = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{374DE290-123F-4565-9164-39C4925E467B}") }, // FOLDERID_Downloads
.public = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{DFDF76A2-C82A-4D63-906A-5644AC457385}") }, // FOLDERID_Public
.fonts = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{FD228CB7-AE11-4AE3-864C-16F3910AB8FE}") }, // FOLDERID_Fonts
.app_menu = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{625B53C3-AB48-4EC1-BA1F-A1EF4146FC19}") }, // FOLDERID_StartMenu
.cache = WindowsFolderSpec{ .by_env = .{ .env_var = "LOCALAPPDATA", .subdir = "Temp" } }, // %LOCALAPPDATA%\Temp
.roaming_configuration = WindowsFolderSpec{ .by_env = .{ .env_var = "APPDATA", .subdir = null } }, // %APPDATA%
.local_configuration = WindowsFolderSpec{ .by_guid = std.os.windows.GUID.parse("{F1B32785-6FBA-4FCF-9D55-7B8E7F157091}") }, // FOLDERID_LocalAppData
.data = WindowsFolderSpec{ .by_env = .{ .env_var = "APPDATA", .subdir = null } }, // %LOCALAPPDATA%\Temp
.runtime = WindowsFolderSpec{ .by_env = .{ .env_var = "LOCALAPPDATA", .subdir = "Temp" } },
};
};
/// Stores how to find each known folder in xdg.
const xdg_folder_spec = KnownFolderSpec(XdgFolderSpec){
.home = XdgFolderSpec{ .env = .{ .name = "HOME", .user_dir = false, .suffix = null }, .default = null },
.documents = XdgFolderSpec{ .env = .{ .name = "XDG_DOCUMENTS_DIR", .user_dir = true, .suffix = null }, .default = "/Documents" },
.pictures = XdgFolderSpec{ .env = .{ .name = "XDG_PICTURES_DIR", .user_dir = true, .suffix = null }, .default = "/Pictures" },
.music = XdgFolderSpec{ .env = .{ .name = "XDG_MUSIC_DIR", .user_dir = true, .suffix = null }, .default = "/Music" },
.videos = XdgFolderSpec{ .env = .{ .name = "XDG_VIDEOS_DIR", .user_dir = true, .suffix = null }, .default = "/Videos" },
.desktop = XdgFolderSpec{ .env = .{ .name = "XDG_DESKTOP_DIR", .user_dir = true, .suffix = null }, .default = "/Desktop" },
.downloads = XdgFolderSpec{ .env = .{ .name = "XDG_DOWNLOAD_DIR", .user_dir = true, .suffix = null }, .default = "/Downloads" },
.public = XdgFolderSpec{ .env = .{ .name = "XDG_PUBLICSHARE_DIR", .user_dir = true, .suffix = null }, .default = "/Public" },
.fonts = XdgFolderSpec{ .env = .{ .name = "XDG_DATA_HOME", .user_dir = false, .suffix = "/fonts" }, .default = "/.local/share/fonts" },
.app_menu = XdgFolderSpec{ .env = .{ .name = "XDG_DATA_HOME", .user_dir = false, .suffix = "/applications" }, .default = "/.local/share/applications" },
.cache = XdgFolderSpec{ .env = .{ .name = "XDG_CACHE_HOME", .user_dir = false, .suffix = null }, .default = "/.cache" },
.roaming_configuration = XdgFolderSpec{ .env = .{ .name = "XDG_CONFIG_HOME", .user_dir = false, .suffix = null }, .default = "/.config" },
.local_configuration = XdgFolderSpec{ .env = .{ .name = "XDG_CONFIG_HOME", .user_dir = false, .suffix = null }, .default = "/.config" },
.data = XdgFolderSpec{ .env = .{ .name = "XDG_DATA_HOME", .user_dir = false, .suffix = null }, .default = "/.local/share" },
.runtime = XdgFolderSpec{ .env = .{ .name = "XDG_RUNTIME_DIR", .user_dir = false, .suffix = null }, .default = null },
};
const mac_folder_spec = KnownFolderSpec(MacFolderSpec){
.home = MacFolderSpec{ .suffix = null },
.documents = MacFolderSpec{ .suffix = "Documents" },
.pictures = MacFolderSpec{ .suffix = "Pictures" },
.music = MacFolderSpec{ .suffix = "Music" },
.videos = MacFolderSpec{ .suffix = "Movies" },
.desktop = MacFolderSpec{ .suffix = "Desktop" },
.downloads = MacFolderSpec{ .suffix = "Downloads" },
.public = MacFolderSpec{ .suffix = "Public" },
.fonts = MacFolderSpec{ .suffix = "Library/Fonts" },
.app_menu = MacFolderSpec{ .suffix = "Applications" },
.cache = MacFolderSpec{ .suffix = "Library/Caches" },
.roaming_configuration = MacFolderSpec{ .suffix = "Library/Preferences" },
.local_configuration = MacFolderSpec{ .suffix = "Library/Application Support" },
.data = MacFolderSpec{ .suffix = "Library/Application Support" },
.runtime = MacFolderSpec{ .suffix = "Library/Application Support" },
};
// Ref decls
comptime {
_ = KnownFolder;
_ = Error;
_ = open;
_ = getPath;
}
test "query each known folders" {
inline for (std.meta.fields(KnownFolder)) |fld| {
var path_or_null = try getPath(std.testing.allocator, @field(KnownFolder, fld.name));
if (path_or_null) |path| {
// TODO: Remove later
std.debug.warn("{} => '{}'\n", .{ fld.name, path });
std.testing.allocator.free(path);
}
}
}
test "open each known folders" {
inline for (std.meta.fields(KnownFolder)) |fld| {
var dir_or_null = open(std.testing.allocator, @field(KnownFolder, fld.name), .{ .iterate = false, .access_sub_paths = true }) catch |e| switch (e) {
error.FileNotFound => return,
else => return e,
};
if (dir_or_null) |*dir| {
dir.close();
}
}
}