doomemacs/core/autoload/scratch.el
Henrik Lissner bbb969fa59
Combine doom/open-scratch-buffer & doom/open-project-scratch-buffer
These two are now doom/open-scratch-buffer. If you're in a project,
a (persistent) scratch buffer is opened. Otherwise, a non-persistent,
transient scratch buffer is opened.

If ARG (universal argument) is non-nil, then use the current window
instead of a new window (or popup, if feature/popup is enabled).

Also, the ex command :x[!] is improved. The BANG = open in current
window.
2018-02-02 20:47:33 -05:00

57 lines
2.2 KiB
EmacsLisp

;;; core/autoload/scratch.el -*- lexical-binding: t; -*-
(defvar doom-scratch-files-dir (concat doom-etc-dir "scratch/")
"Where to store project scratch files, created by
`doom/open-project-scratch-buffer'.")
(defvar doom-scratch-buffer-hook ()
"The hooks to run after a scratch buffer is made.")
(defun doom--create-scratch-buffer ()
(let* ((project-p (doom-project-p 'nocache))
(text (and (region-active-p)
(buffer-substring-no-properties
(region-beginning) (region-end))))
(mode major-mode)
(derived-p (derived-mode-p 'prog-mode 'text-mode))
(project-root (if project-p (doom-project-root 'nocache)))
(id (projectile-project-name)))
(when (and id (string-empty-p id))
(user-error "Invalid id for a scratch buffer (%s)" id))
(unless (file-directory-p doom-scratch-files-dir)
(make-directory doom-scratch-files-dir t))
(with-current-buffer
(if project-p
(find-file-noselect
(expand-file-name (replace-regexp-in-string
"\\." "_" id
t t)
doom-scratch-files-dir)
nil t)
(get-buffer-create "*doom:scratch*"))
(when project-p
(rename-buffer (format "*doom:scratch (%s)*" id))
(setq default-directory project-root))
(when (and (not (eq major-mode mode))
derived-p
(functionp mode))
(funcall mode))
(if text (insert text))
(run-hooks 'doom-scratch-buffer-hook)
(current-buffer))))
;;;###autoload
(defun doom/open-scratch-buffer (&optional arg)
"Opens a persistent scratch buffer in the same major-mode, at the current
project root. If no project is found, scratch buffer will not be persistent. If
a selection is active, copy it to the scratch buffer.
If ARG (universal argument) is non-nil, display the buffer in the current
window. Otherwise, display it in a pop up window.
Persistent scratch buffers are stored in `doom-scratch-files-dir'."
(interactive "P")
(funcall (if arg #'switch-to-buffer #'display-buffer)
(doom--create-scratch-buffer)))