doomemacs/modules/ui/unicode
Henrik Lissner 09cb4f6716
Major refactor & optimization of how modules load their packages
Now that we are loading package autoloads files (as part of the
generated doom-package-autoload-file when running make autoloads), many
:commands properties are redundant. In fact, many def-package! blocks
are redundant.

In some cases, we can do without a config.el file entirely, and can move
into the autoloads file or rely entirely on package autoloads.

Also, many settings have been moved in their module's autoloads files,
which makes them available ASAP; their use no longer depends on module
load order.

This gained me a modest ~10% boost in startup speed.
2018-05-25 00:46:16 +02:00
..
autoload.el Major refactor & optimization of how modules load their packages 2018-05-25 00:46:16 +02:00
packages.el
README.org Add READMEs for several modules 2017-08-21 21:51:29 +02:00

:ui unicode

This unicode extends Doom's ability to display non-English unicode.

This is for non-English Emacs users, for whom Doom's built-in unicode support in insufficient.

When this module is enabled…

  • The first time you run Emacs a unicode cache will be generated this will take a while!
  • Doom will ignore the doom-unicode-font variable and the :unicode-font setting.