doomemacs/docs/faq.org
2019-12-08 00:21:07 -05:00

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Frequently Asked Questions

Table of Contents   TOC

General

Why is it called Doom?

An homage to idsoftware's classic game, whose open sourced code was my first exposure to programming.

Also, if you're obsessed enough with a text editor that you write a community config for it, you're doomed from the get go.

Does Doom work on Windows?

Windows support is weak and will generally lag behind Linux/MacOS support, so your mileage will vary. However, many have reported success installing Doom Emacs on Windows (using WSL, WSL2 or scoop/chocolatey). You'll find install instructions for Windows in the Getting Starting guide.

If you're a Windows user, help us improve our documentation on Windows support!

Is Doom only for vimmers?

Henrik is a dyed-in-the-wool vimmer with more than a decade of vim muscle memory. Vim's is the only paradigm he truly knows, so vimmers will always be his primary audience.

That's not to say Doom won't work without evil, only that it is less polished in that respect. Our growing non-evil userbase are slowly improving the situation however. We welcome suggestions and PRs to help accommodate a non-evil workflow.

If you'd still like a go at it, see the Removing evil-mode section in the :editor evil module's documentation.

I am a beginner. Can I use Doom?

If you're new to the terminal, to programming, or Emacs and/or vim, Doom (or Emacs, for that matter) is a rough place to start. Neither Doom nor Emacs are particularly beginner friendly. That's not to say it's impossible, or that we won't help you if you ask, but expect a hefty commitment and a bumpy journey.

Remember to check out the Documentation for a guide to getting started.

How does Doom compare to Spacemacs?

To paraphrase (and expand upon) a reddit answer to this question by @gilbertw1:

  • Doom is lighter than Spacemacs. Doom starts up faster and is better optimized, but Spacemacs has more features.
  • Doom is thinner than Spacemacs. There are fewer abstractions between you and vanilla Emacs, and what abstractions do exist are thin by design. This means there's less to understand and it's easier to hack.
  • Doom is much more opinionated than Spacemacs. Doom does not strive to be a one-size-fits-all, beginner-friendly solution, nor is it configured by consensus. It is [mostly] the work of one developer and caters to his vim-slanted tastes. Doom's defaults enforce very particular (albeit optional) workflows.
  • Doom lacks manpower. Bugs stick around longer, documentation is light and development is at the mercy of it's single maintainer's schedule, health and whims.
  • Doom is not beginner friendly. Spacemacs works out of the box. Your mileage may vary with Doom; assembly is required! Familiarity with Emacs Lisp (or programming in general), git and the command line will go a long way to ease you into Doom.
  • Doom manages its packages outside of Emacs. Spacemacs installs (and checks for packages) on startup or on demand. Doom leaves package management to be done externally, through the bin/doom script. This allows for package management to be scripted on the command line and enables a number of startup optimizations we wouldn't have otherwise.

Why such a complicated package management system?

Doom had four five goals for its package management system:

  1. Scriptability: package management should be shell-scriptable, so updating can be automated.
  2. Reach: allow users to install packages from sources other than ELPA (like github or gitlab), and from specific commits, branches or tags. Some plugins are out-of-date through official channels, have changed hands, have a superior fork, or aren't available in ELPA repos.
  3. Performance: lazy-loading the package management system is a tremendous boon to start up speed. Initializing package.el and quelpa (and/or checking that your packages are installed) every time you start up is expensive.
  4. Organization: an Emacs configuration grows so quickly, in complexity and size. A clear separation of concerns (configuration of packages from their installation) is more organized.
  5. Reproducibility: This goal hasn't been implemented yet, but all our work up until now is aimed at this goal. Emacs is a tumultuous ecosystem; packages break left and right, and we rely on hundreds of them. Eventually, we want package versions to be locked to versions of Doom so that Doom installs are reproducible.

How does Doom start up so quickly?

Doom employs a number of techniques to cut down startup time. Here are its most effective techniques:

Avoid garbage collection at startup

The GC can easily double startup time, so we suppress it at startup by turning up gc-cons-threshold (and perhaps gc-cons-percentage) temporarily:

(setq gc-cons-threshold most-positive-fixnum ; 2^61 bytes
      gc-cons-percentage 0.6)

;; ... your emacs config here ...

However, it is important to reset it eventually (as late as possible). Not doing so will cause garbage collection freezes during long-term interactive use. Conversely, a gc-cons-threshold that is too small will cause stuttering. We use 16mb as our default.

(add-hook 'emacs-startup-hook
  (lambda ()
    (setq gc-cons-threshold 16777216 ; 16mb
          gc-cons-percentage 0.1)))

It may also be wise to raise gc-cons-threshold while the minibuffer is active, so the GC doesn't slow down expensive commands (or completion frameworks, like helm and ivy). Here is how Doom does it:

(defun doom-defer-garbage-collection-h ()
  (setq gc-cons-threshold most-positive-fixnum))

(defun doom-restore-garbage-collection-h ()
  ;; Defer it so that commands launched immediately after will enjoy the
  ;; benefits.
  (run-at-time
   1 nil (lambda () (setq gc-cons-threshold doom-gc-cons-threshold))))

(add-hook 'minibuffer-setup-hook #'doom-defer-garbage-collection-h)
(add-hook 'minibuffer-exit-hook #'doom-restore-garbage-collection-h)

Unset file-name-handler-alist temporarily

Emacs consults this variable every time a file is read or library loaded, or when certain functions in the file API are used (like expand-file-name or file-truename).

They do so to check if a special handler is needed to read it, but none of these handlers are necessary for the initialization work we do at startup, so it is generally safe to disable it (temporarily!):

(defvar doom--file-name-handler-alist file-name-handler-alist)
(setq file-name-handler-alist nil)

;; ... your whole emacs config here ...

;; Then restore it later:
(setq file-name-handler-alist doom--file-name-handler-alist)

;; Alternatively, restore it even later:
(add-hook 'emacs-startup-hook
  (lambda ()
    (setq file-name-handler-alist doom--file-name-handler-alist)))

It is important to restore this variable, otherwise you won't be able to use TRAMP and Emacs will be unable to read compressed/encrypted files.

Cut down on load-path lookups

Each load and require call (without an second argument) costs an O(n) lookup on load-path. The average Doom config has approximately 260 packages including dependencies, and around 40 built-in packages. That means a minimum of 300 entries in load-path with a worst case of n=300 for each package load (but realistically, n will be somewhere between 2 and 20).

The cost isn't great, but it does add up. There isn't much to do about this, except be mindful of it where we can:

  • Paths in Doom's autoloads file are replaced with absolute ones, thus incurring no lookup cost to lazy load them.
  • The load! macro is used instead of require where possible. This builds paths with string concatenation (which is baked in at compile time, removing most of the associated cost).
  • load-path is let-bound to a subset of itself where possible (the doom--initial-load-path variable contains the value of load-path before it was touched by Doom).

Concatenate package autoloads

When you install a package, a PACKAGE-autoloads.el file is generated. This file contains a map of autoloaded functions and snippets declared by the package (that's what those ;;;###autoload comments are for in packages). They tell Emacs where to find them, when they are eventually called. In your conventional Emacs config, every single one of these autoloads files are loaded immediately at startup.

Since you'll commonly have hundreds of packages, loading hundreds of autoloads file can hurt startup times. We get around this by concatenating these autoloads files into one giant one (in ~/.emacs.d/.local/autoloads.pkg.el) when you run doom refresh.

Emacs 27+ will introduce a package-quickstart feature that will do this for you the straight package manager does this for you too but Doom Emacs has its own specialized mechanism for doing this, and has tacked a number of Doom-specific optimizations on top of it.

Lazy load package management system(s)

Initializing package.el or straight.el at startup is expensive. We can save some time by delaying that initialization until we actually need these libraries (and only eagerly load them when we're doing package management, e.g. when we run doom refresh).

Among other things, doom refresh does a lot for us. It generates concatenated autoloads files; caches expensive variables like caches load-path, Info-directory-list and auto-mode-alist; and preforms all your package management activities there far away from your interactive sessions.

How exactly Doom accomplishes all this is a little complex, so instead, here is a boiled-down version you can use in your own configs (for package.el, not straight.el):

(defvar cache-file "~/.emacs.d/cache/autoloads")

(defun initialize ()
  (unless (load cache-file t t)
    (setq package-activated-list nil)
    (package-initialize)
    (with-temp-buffer
      (cl-pushnew doom-core-dir load-path :test #'string=)
      (dolist (spec package-alist)
        (when-let (desc (cdr spec))
          (let ((file (concat (package--autoloads-file-name desc) ".el")))
            (when (file-readable-p file)
              ;; Ensure that the contents of this autoloads file believes they
              ;; haven't been moved:
              (insert "(let ((load-file-name " (prin1-to-string (abbreviate-file-name file)) "))\n")
              (insert-file-contents file)
              (save-excursion
                ;; Delete forms that modify `load-path' and `auto-mode-alist', we
                ;; will set them once, later.
                (while (re-search-forward "^\\s-*\\((\\(?:add-to-list\\|\\(?:when\\|if\\) (boundp\\)\\s-+'\\(?:load-path\\|auto-mode-alist\\)\\)" nil t)
                  (goto-char (match-beginning 1))
                  (kill-sexp)))
              ;; Remove unnecessary comment lines and (provide ...) forms
              (while (re-search-forward "^\\(?:;;\\(.*\n\\)\\|\n\\|(provide '[^\n]+\\)" nil t)
                (unless (nth 8 (syntax-ppss))
                  (replace-match "" t t)))
              (unless (bolp) (insert "\n"))
              (insert ")\n")))))
      (prin1 `(setq load-path ',load-path
                    auto-mode-alist ',auto-mode-alist
                    Info-directory-list ',Info-directory-list)
             (current-buffer))
      (write-file (concat cache-file ".el"))
      (byte-compile-file cache-file))))

(initialize)

You'll need to delete cache-files any time you install, remove, or update a new package, however. In that case you could advise package-install and package-delete to call initialize when they succeed. Or, you could make initialize interactive and call it manually when you determine it's necessary. Up to you!

Note: package.el is sneaky, and will initialize itself if you're not careful. Not on my watch, criminal scum!

;; in ~/.emacs.d/init.el (or ~/.emacs.d/early-init.el in Emacs 27)
(setq package-enable-at-startup nil ; don't auto-initialize!
      ;; don't add that `custom-set-variables' block to my init.el!
      package--init-file-ensured t)

Lazy load more than everything

use-package can defer your packages. Using it is a no-brainer, but Doom goes a little further with lazy loading. There are some massive plugins out there. For many of them, ordinary lazy loading techniques simply don't work. To name a few:

  • The lang/org module defers loading babel packages until their src blocks are executed. You no longer need org-babel-do-load-languages in your config.
  • Company and yasnippet are loaded as late as possible (waiting until the user opens a non-read-only, file-visiting buffer (that isn't in fundamental-mode)).
  • The evil-easymotion package has many keybinds. You'd need to load the package for them to all take effect, so instead, gs is bound to a command that loads the package and then invisibly populates gs, then simulates the gs keypress as though those new keys had always been there.
  • A number of packages are "incrementally" loaded. This is a Doom feature where, after a few seconds of idle time post-startup, Doom will load packages piecemeal while Emacs. It will quickly abort if it detects input, as to make the process as subtle as possible.

    For example, instead of loading org (a giant package), it will load these dependencies, one at a time, before finally loading org:

    (calendar find-func format-spec org-macs org-compat org-faces org-entities
     org-list org-pcomplete org-src org-footnote org-macro ob org org-agenda
     org-capture)

    This ensures packages load as quickly as possible when you first load an org file.

Exploit byte-compilation!

It used to be that byte-compilation bought a 40-60% improvement in startup times, because expensive operations (like package-initialize or exec-path-from-shell) were evaluated at compile time, but Doom has changed.

I've since adopted a pre-cache approach (when running doom refresh), which brings these startup benefits to uncompiled Emacs. This renders byte-compilation significantly less beneficial for startup time.

That said, compilation will still benefit Doom's snappiness in general.

Run doom compile :core to only compile Doom's core files, or doom compile to compile the entire config (~/.emacs.d and ~/.doom.d) which may take a while.

Use lexical-binding everywhere

Add ;; -*- lexical-binding: t; -*- to the top of your elisp files. This can break code if you've written it to depend on undeclared dynamic variables, but I've designed Doom not to.

This buys a small improvement in performance, but every little bit helps. You'll find more about it in:

Why is startup time important? Why not use the daemon?

One of my motivations for a config that starts up fast (aside from the learning experience) was to shape Emacs into a viable alternative to vim for one-shot editing in the terminal (without -Q). This also facilitates:

  • Running multiple, independent instances of Emacs (e.g. on a per-project basis, or for nix-shell users, or to isolate one instance for IRC from an instance for writing code, etc).
  • Quicker restarting of Emacs, to reload package settings or recover from disastrous errors which can leave Emacs in a broken state.
  • Faster integration with "edit in Emacs" solutions (like atomic-chrome), and the potential to use them without a running daemon.

What's more, I don't like using more tools than I need. We should not need a second program just to make the first run comfortably.

How do I use Doom alongside other Emacs configs?

I recommend Chemacs. You can think of it as a bootloader for Emacs. You'll find instructions on how to use it with Doom in the user manual.

If you only want to try it out without affecting your current config, it is safe to install Doom anywhere you like. The bin/doom utility will only address the config the script is located under.

You'll still need a separate folder for personal configuration (~/.doom.d or ~/.config/doom by default), but the -p PATH flag (or DOOMDIR environment variable) will allow you to use a different location:

# First install Doom somewhere
git clone https://github.com/hlissner/doom-emacs ~/fakehome/doom-emacs
# Then create a place to store our private doom configs. The bin/doom script
# recognizes the DOOMDIR environment variable.
export DOOMDIR=~/fakehome/doom-emacs-config
mkdir -p "$DOOMDIR"

# Set up Doom for the first time; this may take a while
cd ~/fakehome/doom-emacs
bin/doom install

# then launch Doom Emacs from this folder with:
bin/doom run

Warning: the way bin/doom run starts Doom bypasses many of its startup optimizations. Treat it as a convenience for testing Doom, rather than a permanent entry point.

Why should I use Doom instead of rolling my own config?

If you care about personalizing the software you use on a daily basis, even half as much as I do, then you probably need professional help, but you also know it is time consuming. Emacs out-of-the-box is a barren wasteland with archaic defaults. Building anything out here and getting a feel for it will take a lot of time. Time that I've already wasted and can never get back.

Time you could otherwise spend attending your daughter's dance recitals, that baseball game your son's team almost won last Thursday, or answering the court summons to fight for custody of your kids.

Also, Doom's fast yo.

What is the meaning behind Doom's naming conventions?

How can I contribute to/support Doom?

Take a look at the Contributing guide.

What version of Doom am I running?

You'll find the current version displayed in the modeline on the dashboard. It can also be retrieved using M-x doom/version (bound to SPC h d v by default) or doom info on the command line.

Configuration

Should I fork Doom to customize it?

No. Not unless you have a good reason for doing so (and you're comfortable with the git-rebase workflow). Your customization can be relegated to ~/.doom.d/ (or ~/.config/doom/) entirely.

If you must modify Doom proper to get something done, it's a code smell.

Visit the Customize section of the Getting Started guide for details on how to do this.

How do I configure Doom Emacs?

Canonically, your private config is kept in ~/.doom.d/ or ~/.config/doom/. Doom will prioritize ~/.config/doom, if it exists. This directory is referred to as your $DOOMDIR.

Your private config is typically comprised of an init.el, config.el and packages.el file. Put all your config in config.el, install packages by adding package! declarations to packagse.el, and enable/disable modules in you doom! block, which should have been created in your init.el when you first ran doom install.

Check out the Customize section in the Getting Started guide for details.

How do I enable or disable a Doom module?

You'll find your doom! block in ~/.doom.d/init.el. This block contains a list of modules you want enabled and what order to load them in. Disable modules by commenting them out with semicolons. To enable them, remove those leading semicolons:

(doom! :lang
       python     ; this is enabled
       ;;ruby     ; this is disabled
       rust)

Remember to run bin/doom refresh afterwards, on the command line, to sync your module list with Doom.

You can find a comprehensive list of modules in the Module Index.

How do I install a package from ELPA?

Add a package! declaration to ~/.doom.d/packages.el for each package you want installed.

(package! winum)

Remember to run doom refresh afterwards to ensure the package is installed.

You'll find more information in the "Installing packages" section of the Getting Started guide.

How do I install a package from github/another source?

The package! macro can be passed a MELPA style recipe, allowing you to install packages from just about anywhere:

(package! evil :recipe (:host github :repo "hlissner/my-evil-fork"))

Remember to run doom refresh every time you modify you package list, to ensure your packages are set up and installed.

You can find more information about the recipe format in the straight.el package readme.

If a MELPA recipe exists for the package you are writing a package! declaration for, you may omit keywords and Doom's package manager will fill them in with values from its original recipe.

You'll find more information in the "Installing packages from external sources" section of the Getting Started guide.

How do I change where an existing package is installed from?

package! declarations in your private packages.el file have precedence over modules (even your own). Simply add a new one for that package with the new recipe.

You'll find more information in the "Changing a built-in recipe for a package" section of the Getting Started guide.

How do I disable a package completely?

With the package! macro's :disable property:

;;; add to DOOMDIR/packages.el
(package! irony :disable t)

Remember to run doom refresh afterwards to ensure that the package is uninstalled and disabled.

You'll find more information in the "Disabling packages" section of the Getting Started guide.

How do I reconfigure a package included in Doom?

use-package! and after! (wrappers around use-package and eval-after-load, respectively) are your bread and butter for configuring packages in Doom.

;; Takes a feature symbol or a library name (string)
(after! evil
  (setq evil-magic nil))

;; Takes a major-mode, a quoted hook function or a list of either
(add-hook! python-mode
  (setq python-shell-interpreter "bpython"))

(use-package! hl-todo
  ;; if you omit :defer, :hook, :commands, or :after, then the package is loaded
  ;; immediately. By using :hook here, the `hl-todo` package won't be loaded
  ;; until prog-mode-hook is triggered (by activating a major mode derived from
  ;; it, e.g. python-mode)
  :hook (prog-mode . hl-todo-mode)
  :init
  ;; code here will run immediately
  :config
  ;; code here will run after the package is loaded
  (setq hl-todo-highlight-punctuation ":"))

;; There's also `setq-hook!' for setting variables buffer-locally
(setq-hook! python-mode python-indent-offset 2)

See the "Configuring Doom" section of the Getting Started guide for more explanation and examples.

How do I change the theme?

There are two ways to load a theme. Both assume the theme is installed and available. You can either set doom-theme or manually load a theme with the load-theme function.

;;; add to ~/.doom.d/config.el
(setq doom-theme 'doom-tomorrow-night)
;; or
(load-theme 'doom-tomorrow-night t)

At the moment, the only difference between the two is that doom-theme is loaded when Emacs has finished initializing at startup and load-theme loads the theme immediately. Which you choose depends on your needs, but I recommend setting doom-theme because, if I later discover a better way to load themes, I can easily change how Doom uses doom-theme, but I can't (easily) control how you use the load-theme function.

Installing a third party theme

To install a theme from a third party plugin, say, solarized, you need only install it, then load it:

;;; add to ~/.doom.d/packages.el
(package! solarized)

;;; add to ~/.doom.d/config.el
(setq doom-theme 'solarized-dark)

Don't forget to run doom refresh after adding that package! statement to ensure the package is installed.

How do I change the fonts?

Doom exposes five (optional) variables for controlling fonts in Doom, they are:

  • doom-font
  • doom-variable-pitch-font
  • doom-serif-font
  • doom-unicode-font
  • doom-big-font (used for doom-big-font-mode)

Each of these will accept either a font-spec, font string ("Input Mono-12"), or xlfd font string.

e.g.

;;; Add to ~/.doom.d/config.el
(setq doom-font (font-spec :family "Input Mono Narrow" :size 12 :weight 'semi-light)
      doom-variable-pitch-font (font-spec :family "Fira Sans") ; inherits `doom-font''s :size
      doom-unicode-font (font-spec :family "Input Mono Narrow" :size 12)
      doom-big-font (font-spec :family "Fira Mono" :size 19))

How do I bind my own keys (or change existing ones)?

The map! macro is recommended; it is a convenience macro that wraps around Emacs' (and evil's) keybinding API, i.e. define-key, global-set-key, local-set-key and evil-define-key.

You'll find comprehensive examples of map!'s usage in its documentation (via SPC h f map! or C-h f map! also found in docs/api).

You'll find a more comprehensive example of map!'s usage in config/default/+evil-bindings.el.

How do I get motions to treat underscores as word delimiters?

(This explanation comes from emacs-evil/evil's readme)

An underscore "_" is a word character in Vim. This means that word-motions like w skip over underlines in a sequence of letters as if it was a letter itself. In contrast, in Evil the underscore is often a non-word character like operators, e.g. +.

The reason is that Evil uses Emacs' definition of a word and this definition does not often include the underscore. Word characters in Emacs are determined by the syntax-class of the buffer. The syntax-class usually depends on the major-mode of this buffer. This has the advantage that the definition of a "word" may be adapted to the particular type of document being edited. Evil uses Emacs' definition and does not simply use Vim's definition in order to be consistent with other Emacs functions. For example, word characters are exactly those characters that are matched by the regular expression character class [:word:].

If you want the underscore to be recognized as word character, you can modify its entry in the syntax-table:

(modify-syntax-entry ?_ "w")

This gives the underscore the word syntax-class. You can use a mode-hook to modify the syntax-table in all buffers of some mode, e.g.:

;; For python
(add-hook! 'python-mode-hook (modify-syntax-entry ?_ "w"))
;; For ruby
(add-hook! 'enh-ruby-mode-hook (modify-syntax-entry ?_ "w"))
;; For Javascript
(add-hook! 'js2-mode-hook (modify-syntax-entry ?_ "w"))

How do I change the leader/localleader keys?

These variables control what key to use for leader and localleader keys:

  • For Evil users:

    • doom-leader-key (default: SPC)
    • doom-localleader-key (default: SPC m)
  • For Emacs and Insert state (evil users), and non-evil users:

    • doom-leader-alt-key (default: M-SPC for evil users, C-c otherwise)
    • doom-localleader-alt-key (default: M-SPC m for evil users, C-c l otherwise)

e.g.

;;; add to ~/.doom.d/config.el
(setq doom-leader-key ","
      doom-localleader-key "\\")

How do I change the style of line-numbers (or disable them altogether)?

Doom uses the display-line-numbers package, which is built into Emacs 26+.

Disabling line numbers entirely

;;; add to ~/.doom.d/config.el
(setq display-line-numbers-type nil)
;; or
(remove-hook! '(prog-mode-hook text-mode-hook conf-mode-hook)
              #'display-line-numbers-mode)

Switching to relative line numbers (permanently)

To change the style of line numbers, change the value of the display-line-numbers-type variable. It accepts the following values:

t            normal line numbers
'relative    relative line numbers
'visual      relative line numbers in screen space
nil          no line numbers

For example:

;;; add to ~/.doom.d/config.el
(setq display-line-numbers-type 'relative)

You'll find more precise documentation on the variable through <help> v display-line-numbers-type (<help> is SPC h for evil users, C-h otherwise).

Switching the style of line numbers (temporarily)

Use M-x doom/toggle-line-numbers (bound to SPC t l by default) to cycle through the available line number styles in the current buffer.

e.g. normal -> relative -> visual -> disabled -> normal.

How do I change the behavior and appearance of popup windows?

The :ui popup module tries to standardize how Emacs handles "temporary" windows. It includes a set of default rules that tell Emacs where to open them (and how big they should be).

Check out the :ui popup module's documentation for more on defining your own rules.

You'll find more comprehensive documentation on set-popup-rule! in its docstring (available through SPC h f or C-h f for non-evil users).

Can Doom be customized without restarting Emacs?

Short answer: You can, but you shouldn't.

Long answer: Restarting Emacs is always your safest bet, but Doom provides a few tools for experienced Emacs users to skirt around it (most of the time):

  • Evaluate your changes on-the-fly with +eval/region (bound to the gr operator for evil users) or eval-last-sexp (bound to C-x C-e). Changes take effect immediately.
  • On-the-fly evaluation won't work for all changes. e.g. Changing your doom! block (i.e. the list of modules for Doom to enable). But rather than running doom refresh and restarting Emacs, Doom provides M-x doom/reload for your convenience (bound to SPC h r r and C-h r r). This runs doom refresh, restarts the Doom initialization process and re-evaluates your personal config. However, this won't clear pre-existing state; Doom won't unload modules/packages that have already been loaded and it can't anticipate complications arising from a private config that isn't idempotent.
  • Many bin/doom commands are available as elisp commands with the doom//* prefix. e.g. doom//refresh, doom//update, etc. Feel free to use them, but consider them highly experimental and subject to change without notice.
  • You can quickly restart Emacs and restore the last session with doom/restart-and-restore (bound to SPC q r).

Can Vim/Evil be removed for a more vanilla Emacs experience?

Yes! See the Removing evil-mode section in :editor evil's documentation.

Should I use make or bin/doom?

bin/doom is recommended. Doom's Makefile (to manage your config, at least) is deprecated. It forwards to bin/doom anyway.

When should and shouldn't I use bin/doom?

bin/doom is your best friend. It'll keep all your secrets (mostly because it's a shell script incapable of sentience and thus incapable of retaining, much less divulging, your secrets to others).

You can run bin/doom help to see what it's capable of, but here are some commands that you may find particularly useful:

doom doctor
Diagnose common issues in your environment and list missing external dependencies for your enabled modules.
doom refresh
Ensures that all missing packages are installed, orphaned packages are removed, and metadata properly generated.
doom install
Install any missing packages.
doom update
Update all packages that Doom's (enabled) modules use.
doom env
Regenerates your envvar file, which contains a snapshot of your shell environment for Doom Emacs to load on startup. You need to run this for changes to your shell environment to take effect.
doom purge -g
Purge orphaned packages (i.e. ones that aren't needed anymore) and regraft your repos.
doom upgrade

Upgrade Doom to the latest version (then update your packages). This is equivalent to:

git pull
doom refresh
doom update

When to run doom refresh

As a rule of thumb you should run doom refresh whenever you:

  • Update Doom with git pull instead of doom upgrade,
  • Change your doom! block in $DOOMDIR/init.el,
  • Change autoload files in any module (or $DOOMDIR),
  • Or change the packages.el file in any module (or $DOOMDIR).
  • Install an Emacs package or dependency outside of Emacs (i.e. through your OS package manager).

If anything is misbehaving, it's a good idea to run doom refresh first. doom refresh is responsible for regenerating your autoloads file (which tells Doom where to find lazy-loaded functions and libraries), installing missing packages, and uninstall orphaned (unneeded) packages.

How to suppress confirmation prompts while bin/doom is running

The -y and --yes flags (or the YES environment variable) will force bin/doom to auto-accept confirmation prompts:

doom -y update
doom --yes update
YES=1 doom update

Defaults

Why Ivy over Helm?

Short answer: I chose ivy because it is the simpler of the two.

Long answer: Features and performance appear to be the main talking points when comparing the two, but as far as I'm concerned they are equal in both respects (not all across the board, but on average).

Instead, what is important to me is maintainability. As someone who frequently extends and debugs his editor (and maintains a community config), I frequently run up against issues with ivy and helm, but spend disproportionally more time doing so with helm than I do ivy, for little or no gain. Though both frameworks are excellent, the difference in complexity is also reflected in their plugin ecosystems; ivy plugins tend to be lighter, simpler, more consistent and significantly easier to hack if I want to change something. Unless you like helm just the way it is out of the box, ivy is just the simpler choice.

And since I dogfood it, Ivy's integration into Doom will always be a step or three ahead of helm's.

Why are there no default keybinds for Smartparens (for evil users)?

Doom only uses smartparens to manage pair "completion" (it does the job better than electric-{pair,quote}-mode or the multitude of other pair-management solutions in the Emacs ecosystem at the time of writing).

None of smartparen's commands have default keybinds for evil users because they are redundant with motions and text-objects provided by evil/vim. If you disagree, I recommend trying the :editor lispy or :editor parinfer modules.

Why do non-evil users get expand-region, but not evil users?

expand-region is redundant with and less precise than evil's text objects and motions.

  • There's a text object for every "step" of expansion that expand-region provides (and more). To select the word at point = viw, symbol at point = vio, line at point = V, the block at point (by indentation) = vii, the block at point (by braces) = vib, sentence at point = vis, paragraph = vip, and so on.
  • Selection expansion can be emulated by using text objects consecutively: viw to select a word, followed by io to expand to a symbol, then ib expands to the surrounding brackets/parentheses, etc. There is no reverse of this however; you'd have to restart visual state.

The expand-region way dictates you start at some point and expand/contract until you have what you want selected. The vim/evil way would rather you select exactly what you want from the get go. In the rare event a text object fails you, a combination of o (swaps your cursor between the two ends of the region) and motion keys can adjust the ends of your selection.

There are also text objects for xml tags (x), C-style function arguments (a), angle brackets, and single/double quotes.

This is certainly more to remember compared to a pair of expand and contract commands, but text objects (and motions) are the bread and butter of vim's modal editing paradigm. Vimmers will feel right at home. To everyone else: mastering them will have a far-reaching effect on your productivity. I highly recommend putting in the time to learn them.

Otherwise, it is trivial to install expand-region and binds keys to it yourself:

;;; add to ~/.doom.d/packages.el
(package! expand-region)

;;; add to ~/.doom.d/config.el
(map! :nv "C-=" #'er/contract-region
      :nv "C-+" #'er/expand-region)

Why not use exec-path-from-shell instead of doom env?

In a nutshell, the doom env approach is a faster and more robust solution.

  1. exec-path-from-shell must spawn (at least) one process at startup to scrape your shell environment. This can be arbitrarily slow depending on the user's shell configuration. A single program (like pyenv or nvm) or config framework (like oh-my-zsh) could undo all of Doom's startup optimizations in one fell swoop.
  2. exec-path-from-shell only scrapes some state from your shell. You have to be proactive in order to get it to capture all the envvars relevant to your development environment. I'd rather it inherit your shell environment correctly (and completely) or not at all. It frontloads the debugging process rather than hiding it until it you least want to deal with it.

That said, if you still want exec-path-from-shell, it is trivial to install yourself:

;;; add to ~/.doom.d/packages.el
(package! exec-path-from-shell)

;;; add to ~/.doom.d/config.el
(require 'exec-path-from-shell)
(when (display-graphic-p)
  (exec-path-from-shell-initialize))

Why wsbutler over delete-trailing-whitespace or whitespace-cleanup?

TL;DR: ws-butler is less imposing.

Don't be that guy who PRs 99 whitespace adjustments around his one-line contribution. Don't automate this aggressive behavior by attaching delete-trailing-whitespace (or whitespace-cleanup) to before-save-hook. If you have rambunctious colleagues peppering trailing whitespace into your project, you need to have a talk (with wiffle bats, preferably) rather than play this passive-aggressive game of whack-a-mole.

Here at Doom Inc we believe that operations that mutate entire files should never be automated. Rather, they should be invoked deliberately by someone that is aware of the potential consequences. This is where ws-butler comes in. It only cleans up whitespace on the lines you've touched and it leaves behind virtual whitespace (which is never written to the file, but remains there so your cursor doesn't get thrown around in all that cleanup work).

In any case, if you had used ws-butler from the beginning, trailing whitespace and newlines would never be a problem!

Common Issues

I get the vanilla Emacs splash screen at startup

The most common cause for this is a ~/.emacs file. If it exists, Emacs will read this file instead of the ~/.emacs.d directory, ignoring Doom altogether.

If this isn't the case, try running bin/doom doctor. It can detect a variety of common issues and may give you some clues as to what is wrong.

I see a blank scratch buffer at startup

This commonly means that Emacs can't find your private doom config (in ~/.doom.d or ~/.config/doom). Make sure only one of these two folders exist, and that it has an init.el file with a doom! block. Running doom install will populate your private doom directory with the bare minimum you need to get going.

If nothing else works, try running bin/doom doctor. It can detect a variety of common issues and may give you some clues as to what is wrong.

Strange (or incorrect) icons are displayed everywhere

Many of Doom's UI modules use the all-the-icons plugin, which uses special fonts to display icons. These fonts must be installed for them to work properly, otherwise you'll get a bunch of squares and mismatched icons. When running doom install, you will be asked whether you want these installed for you or not.

If you did not accept or need to reinstall those fonts, MacOS and Linux users can install them with M-x all-the-icons-install-fonts. Windows users will need to use this command to download the fonts somewhere, then they must install them manually (e.g. by double-clicking each file in explorer).

void-variable and void-function errors on startup

The most common culprit for these types of errors are:

  1. An out-of-date autoloads file. To regenerate it, run doom refresh. To avoid this issue, remember to run doom refresh whenever you modify your doom! block in ~/.doom.d/init.el, or add package! declarations to ~/.doom.d/packages.el. Or if you modify ~/.emacs.d/.local by hand, for whatever reason. See doom help refresh for details on what this command does and when you should use it.
  2. Emacs byte-code isn't forward compatible. If you've recently switched to a newer (or older) version of Emacs, you'll need to either reinstall or recompile your installed plugins. This can be done by:

    • Running doom build,
    • Or deleting ~/.emacs.d/.local/straight then running doom install (this will take a while).

Doom can't find my executables/doesn't inherit the correct PATH

The two most common causes for PATH issues in Doom are:

  1. Your shell configuration doesn't configure PATH correctly. If which <PROGRAM> doesn't emit the path you expect on the command line then this is likely the case.
  2. Your app launcher (rofi, albert, docky, dmenu, sxhkd, etc) is launching Emacs with the wrong shell, either because it defaults to a different shell from the one you use or the app launcher itself inherits the wrong environment because it was launched from the wrong shell.
  3. You're a Mac user launching Emacs from an Emacs.app bundle. MacOS launches these apps from an isolated environment.

As long as your shell is properly configured, there is a simple solution to issues #1 and #3: generate an envvar file by running doom env. This scrapes your shell environment into a file that is loaded when Doom Emacs starts up. Check out doom help env for details on how this works.

For issue #2, you'll need to investigate your launcher. Our Discord is a good place to ask about it.

There's artefacting on my icon fonts in GUI Emacs (#956)

Check your font rendering settings. Changing the RGBA order to "rgba" will often fix this issue. See #956 for details.

The s and S keys don't behave like they do in vim/evil (#1307)

This is intentional. s and S have been replaced by the evil-snipe plugin, which provides 2-character versions of the f/F motion keys, ala vim-seek or vim-sneak.

These keys were changed because they are redundant with cl and cc respectively (and the new behavior was deemed more useful).

If you still want to restore the old behavior, simply disable evil-snipe-mode:

;; in ~/.doom.d/config.el
(after! evil-snipe
  (evil-snipe-mode -1))

Changes to my config aren't taking effect

  1. Make sure you don't have both ~/.doom.d and ~/.config/doom directories. Doom will ignore the former if the latter exists.
  2. Remember to run doom refresh when it is necessary. To get to know when, exactly, you should run this command, run doom help refresh.

If neither of these solve your issue, try bin/doom doctor. It will detect a variety of common issues, and may give you some clues as to what is wrong.

The frame goes black on MacOS, while in full-screen mode

There are known issues with childframes and macOS's fullscreen mode. There is no known fix for this. To work around it, you must either:

  1. Avoid MacOS native fullscreen by maximizing Emacs instead,
  2. Disable childframes (controlled by the +childframe flag on the modules that support it),
  3. Install Emacs via the emacs-mac homebrew formula.

Doom crashes when…

Here are a few common causes for random crashes:

  • You have enabled undo-tree-auto-save-history. A bloated cache for a particular file can cause a stack overflow. These caches are stored in ~/.emacs.d/.local/cache/undo-tree-hist/. Delete this folder to clear it.
  • On some systems (particularly MacOS), manipulating the fringes or window margins can cause Emacs to crash. This is most prominent in the Doom Dashboard (which tries to center its contents), in org-mode buffers (which uses org-indent-mode to create virtual indentation), or magit. There is currently no known fix for this, as it can't be reliably reproduced. Your best bet is to reinstall/rebuild Emacs or disable the errant plugins/modules. e.g.

    To disable org-indent-mode:

    (after! org
      (setq org-startup-indented nil))

    Or disable the :ui doom-dashboard & :tools magit modules (see #1170).

Can't load my theme; unable to find theme file for X errors

This means Emacs can't find the X-theme.el file for the theme you want to load. Emacs will search for this file in custom-theme-load-path and custom-theme-directory. There are a couple reasons why it can't be found:

  1. It is generally expected that third party themes will add themselves to custom-theme-load-path, but you will occasionally encounter a theme that does not. This should be reported upstream.

    In the meantime, you can get around this by eagerly loading the package:

    (require 'third-party-theme)
    (setq doom-theme 'third-party)
  2. You've appended -theme to the end of your theme's name.

    (setq doom-theme 'third-party-theme)

    When you load a theme Emacs searches for X-theme.el. If you set doom-theme to 'third-party-theme, it will search for third-party-theme-theme.el. This is rarely intentional. Omit the -theme suffix.

  3. Did you run doom refresh after adding your third party theme plugin's package! declaration to ~/.doom.d/packages.el?

TODO Contributing