Don't recompile in 'doom sync'

This may be reinstated later, but for now is a common source of issues
because Doom must be fully loaded before byte-compiling; and doing this
is prone to errors when Doom is in an incomplete state (which may be the
case if there were an error earlier in 'doom sync').

This won't be an issue once the doom script becomes transactional.
This commit is contained in:
Henrik Lissner 2020-02-10 14:35:39 -05:00
parent ae75326a40
commit 9cbbf81c3f
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@ -359,7 +359,6 @@ stale."
(doom-cli-packages-build)
(doom-cli-packages-purge prune-p 'builds-p prune-p prune-p)
(doom-cli-reload-package-autoloads)
(doom-cli-byte-compile nil 'recompile)
t)))
(load! "cli/env")