Initialize project-mode sooner

Fixes a couple projectile errors when parts of Doom try to use
projectile before it's loaded.
This commit is contained in:
Henrik Lissner 2018-01-28 16:28:49 -05:00
parent 78cb47a072
commit 3bd262117d
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@ -1,7 +1,6 @@
;;; core-projects.el -*- lexical-binding: t; -*- ;;; core-projects.el -*- lexical-binding: t; -*-
(def-package! projectile (def-package! projectile
:hook (doom-init . projectile-mode)
:init :init
(setq projectile-cache-file (concat doom-cache-dir "projectile.cache") (setq projectile-cache-file (concat doom-cache-dir "projectile.cache")
projectile-enable-caching (not noninteractive) projectile-enable-caching (not noninteractive)
@ -12,6 +11,7 @@
projectile-globally-ignored-file-suffixes '(".elc" ".pyc" ".o")) projectile-globally-ignored-file-suffixes '(".elc" ".pyc" ".o"))
:config :config
(projectile-mode +1)
(add-hook 'dired-before-readin-hook #'projectile-track-known-projects-find-file-hook) (add-hook 'dired-before-readin-hook #'projectile-track-known-projects-find-file-hook)
(add-hook 'find-file-hook #'doom|autoload-project-mode) (add-hook 'find-file-hook #'doom|autoload-project-mode)